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Source/Engine/Tools/TextureTool/TextureTool.h
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297
Source/Engine/Tools/TextureTool/TextureTool.h
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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#pragma once
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#if COMPILE_WITH_TEXTURE_TOOL
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#include "Engine/Render2D/SpriteAtlas.h"
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#include "Engine/Graphics/Textures/Types.h"
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#include "Engine/Graphics/Textures/GPUTexture.h"
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#include "Engine/Serialization/ISerializable.h"
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class JsonWriter;
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/// <summary>
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/// Textures importing, processing and exporting utilities.
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/// </summary>
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class FLAXENGINE_API TextureTool
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{
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public:
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/// <summary>
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/// Importing texture options
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/// </summary>
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struct Options : public ISerializable
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{
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/// <summary>
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/// Texture format type
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/// </summary>
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TextureFormatType Type;
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/// <summary>
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/// True if texture should be imported as a texture atlas resource
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/// </summary>
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bool IsAtlas;
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/// <summary>
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/// True if disable dynamic texture streaming
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/// </summary>
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bool NeverStream;
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/// <summary>
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/// Enables/disables texture data compression.
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/// </summary>
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bool Compress;
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/// <summary>
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/// True if texture channels have independent data
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/// </summary>
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bool IndependentChannels;
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/// <summary>
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/// True if use sRGB format for texture data. Recommended for color maps and diffuse color textures.
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/// </summary>
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bool sRGB;
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/// <summary>
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/// True if generate mip maps chain for the texture.
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/// </summary>
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bool GenerateMipMaps;
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/// <summary>
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/// True if flip Y coordinate of the texture.
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/// </summary>
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bool FlipY;
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/// <summary>
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/// True if resize the texture.
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/// </summary>
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bool Resize;
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/// <summary>
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/// True if preserve alpha coverage in generated mips for alpha test reference. Scales mipmap alpha values to preserve alpha coverage based on an alpha test reference value.
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/// </summary>
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bool PreserveAlphaCoverage;
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/// <summary>
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/// The reference value for the alpha coverage preserving.
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/// </summary>
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float PreserveAlphaCoverageReference;
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/// <summary>
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/// The import texture scale.
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/// </summary>
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float Scale;
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/// <summary>
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/// Custom texture size X, use only if Resize texture flag is set.
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/// </summary>
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int32 SizeX;
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/// <summary>
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/// Custom texture size Y, use only if Resize texture flag is set.
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/// </summary>
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int32 SizeY;
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/// <summary>
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/// Maximum size of the texture (for both width and height).
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/// Higher resolution textures will be resized during importing process.
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/// </summary>
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int32 MaxSize;
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/// <summary>
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/// Function used for fast importing textures used by internal parts of the engine
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/// </summary>
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Function<bool(TextureData&)> InternalLoad;
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/// <summary>
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/// The sprites for the sprite sheet import mode.
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/// </summary>
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Array<Sprite> Sprites;
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public:
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/// <summary>
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/// Init
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/// </summary>
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Options();
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/// <summary>
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/// Gets string that contains information about options
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/// </summary>
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/// <returns>String</returns>
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String ToString() const;
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public:
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// [ISerializable]
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void Serialize(SerializeStream& stream, const void* otherObj) override;
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
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};
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public:
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#if USE_EDITOR
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/// <summary>
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/// Checks whenever the given texture file contains alpha channel data with values different than solid fill of 1 (non fully opaque).
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/// </summary>
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/// <param name="path">The file path.</param>
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/// <returns>True if has alpha channel, otherwise false.</returns>
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static bool HasAlpha(const StringView& path);
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#endif
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/// <summary>
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/// Imports the texture.
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/// </summary>
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/// <param name="path">The file path.</param>
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/// <param name="textureData">The output data.</param>
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/// <returns>True if fails, otherwise false.</returns>
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static bool ImportTexture(const StringView& path, TextureData& textureData);
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/// <summary>
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/// Imports the texture.
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/// </summary>
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/// <param name="path">The file path.</param>
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/// <param name="textureData">The output data.</param>
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/// <param name="options">The import options.</param>
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/// <param name="errorMsg">The error message container.</param>
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/// <returns>True if fails, otherwise false.</returns>
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static bool ImportTexture(const StringView& path, TextureData& textureData, Options options, String& errorMsg);
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/// <summary>
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/// Exports the texture.
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/// </summary>
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/// <param name="path">The output file path.</param>
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/// <param name="textureData">The output data.</param>
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/// <returns>True if fails, otherwise false.</returns>
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static bool ExportTexture(const StringView& path, const TextureData& textureData);
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/// <summary>
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/// Converts the specified source texture data into an another format.
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/// </summary>
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/// <param name="dst">The destination data.</param>
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/// <param name="src">The source data.</param>
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/// <param name="dstFormat">The destination data format. Must be other than source data type.</param>
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/// <returns>True if fails, otherwise false.</returns>
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static bool Convert(TextureData& dst, const TextureData& src, const PixelFormat dstFormat);
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/// <summary>
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/// Resizes the specified source texture data into an another dimensions.
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/// </summary>
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/// <param name="dst">The destination data.</param>
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/// <param name="src">The source data.</param>
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/// <param name="dstWidth">The destination data width.</param>
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/// <param name="dstHeight">The destination data height.</param>
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/// <returns>True if fails, otherwise false.</returns>
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static bool Resize(TextureData& dst, const TextureData& src, int32 dstWidth, int32 dstHeight);
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public:
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typedef Color (*ReadPixel)(const void*);
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typedef void (*WritePixel)(const void*, const Color&);
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struct PixelFormatSampler
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{
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PixelFormat Format;
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int32 PixelSize;
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ReadPixel Sample;
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WritePixel Store;
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};
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/// <summary>
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/// Determines whether this tool can sample the specified format to read texture samples and returns the sampler object.
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/// </summary>
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/// <param name="format">The format.</param>
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/// <returns>The pointer to the sampler object or null if cannot sample the given format.</returns>
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static const PixelFormatSampler* GetSampler(PixelFormat format);
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/// <summary>
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/// Stores the color into the specified texture data (uses no interpolation).
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/// </summary>
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/// <remarks>
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/// Use GetSampler for the texture sampler.
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/// </remarks>
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/// <param name="sampler">The texture data sampler.</param>
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/// <param name="x">The X texture coordinates (normalized to range 0-width).</param>
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/// <param name="y">The Y texture coordinates (normalized to range 0-height).</param>
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/// <param name="data">The data pointer for the texture slice (1D or 2D image).</param>
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/// <param name="rowPitch">The row pitch (in bytes). The offset between each image rows.</param>
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/// <param name="color">The color to store.</param>
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static void Store(const PixelFormatSampler* sampler, int32 x, int32 y, const void* data, int32 rowPitch, const Color& color);
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/// <summary>
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/// Samples the specified texture data (uses no interpolation).
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/// </summary>
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/// <remarks>
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/// Use GetSampler for the texture sampler.
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/// </remarks>
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/// <param name="sampler">The texture data sampler.</param>
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/// <param name="uv">The texture coordinates (normalized to range 0-1).</param>
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/// <param name="data">The data pointer for the texture slice (1D or 2D image).</param>
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/// <param name="size">The size of the input texture (in pixels).</param>
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/// <param name="rowPitch">The row pitch (in bytes). The offset between each image rows.</param>
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/// <returns>The sampled color.</returns>
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static Color SamplePoint(const PixelFormatSampler* sampler, const Vector2& uv, const void* data, const Int2& size, int32 rowPitch);
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/// <summary>
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/// Samples the specified texture data (uses no interpolation).
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/// </summary>
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/// <remarks>
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/// Use GetSampler for the texture sampler.
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/// </remarks>
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/// <param name="sampler">The texture data sampler.</param>
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/// <param name="x">The X texture coordinates (normalized to range 0-width).</param>
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/// <param name="y">The Y texture coordinates (normalized to range 0-height).</param>
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/// <param name="data">The data pointer for the texture slice (1D or 2D image).</param>
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/// <param name="rowPitch">The row pitch (in bytes). The offset between each image rows.</param>
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/// <returns>The sampled color.</returns>
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static Color SamplePoint(const PixelFormatSampler* sampler, int32 x, int32 y, const void* data, int32 rowPitch);
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/// <summary>
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/// Samples the specified texture data (uses linear interpolation).
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/// </summary>
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/// <remarks>
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/// Use GetSampler for the texture sampler.
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/// </remarks>
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/// <param name="sampler">The texture data sampler.</param>
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/// <param name="uv">The texture coordinates (normalized to range 0-1).</param>
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/// <param name="data">The data pointer for the texture slice (1D or 2D image).</param>
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/// <param name="size">The size of the input texture (in pixels).</param>
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/// <param name="rowPitch">The row pitch (in bytes). The offset between each image rows.</param>
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/// <returns>The sampled color.</returns>
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static Color SampleLinear(const PixelFormatSampler* sampler, const Vector2& uv, const void* data, const Int2& size, int32 rowPitch);
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private:
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enum class ImageType
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{
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DDS,
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TGA,
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PNG,
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BMP,
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GIF,
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TIFF,
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JPEG,
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HDR,
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RAW,
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Internal,
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};
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static bool GetImageType(const StringView& path, ImageType& type);
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#if COMPILE_WITH_DIRECTXTEX
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static bool ExportTextureDirectXTex(ImageType type, const StringView& path, const TextureData& textureData);
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static bool ImportTextureDirectXTex(ImageType type, const StringView& path, TextureData& textureData, bool& hasAlpha);
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static bool ImportTextureDirectXTex(ImageType type, const StringView& path, TextureData& textureData, const Options& options, String& errorMsg, bool& hasAlpha);
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static bool ConvertDirectXTex(TextureData& dst, const TextureData& src, const PixelFormat dstFormat);
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static bool ResizeDirectXTex(TextureData& dst, const TextureData& src, int32 dstWidth, int32 dstHeight);
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#endif
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#if COMPILE_WITH_STB
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static bool ExportTextureStb(ImageType type, const StringView& path, const TextureData& textureData);
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static bool ImportTextureStb(ImageType type, const StringView& path, TextureData& textureData, bool& hasAlpha);
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#endif
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};
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#endif
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