You're breathtaking!

This commit is contained in:
Wojtek Figat
2020-12-07 23:40:54 +01:00
commit 6fb9eee74c
5143 changed files with 1153594 additions and 0 deletions

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Level/Actor.h"
/// <summary>
/// Contains a single GUI control (on C# side).
/// </summary>
API_CLASS(Sealed) class FLAXENGINE_API UIControl : public Actor
{
DECLARE_SCENE_OBJECT(UIControl);
public:
// [Actor]
#if USE_EDITOR
BoundingBox GetEditorBox() const override;
#endif
void Serialize(SerializeStream& stream, const void* otherObj) override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
protected:
// [Actor]
void OnParentChanged() override;
void OnTransformChanged() override;
void OnBeginPlay() override;
void OnEndPlay() override;
void OnOrderInParentChanged() override;
void OnActiveInTreeChanged() override;
};