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Source/ThirdParty/glslang/MachineIndependent/preprocessor/PpTokens.h
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Source/ThirdParty/glslang/MachineIndependent/preprocessor/PpTokens.h
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//
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// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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/****************************************************************************\
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Copyright (c) 2002, NVIDIA Corporation.
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NVIDIA Corporation("NVIDIA") supplies this software to you in
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consideration of your agreement to the following terms, and your use,
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installation, modification or redistribution of this NVIDIA software
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constitutes acceptance of these terms. If you do not agree with these
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terms, please do not use, install, modify or redistribute this NVIDIA
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software.
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In consideration of your agreement to abide by the following terms, and
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subject to these terms, NVIDIA grants you a personal, non-exclusive
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license, under NVIDIA's copyrights in this original NVIDIA software (the
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"NVIDIA Software"), to use, reproduce, modify and redistribute the
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NVIDIA Software, with or without modifications, in source and/or binary
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forms; provided that if you redistribute the NVIDIA Software, you must
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retain the copyright notice of NVIDIA, this notice and the following
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text and disclaimers in all such redistributions of the NVIDIA Software.
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Neither the name, trademarks, service marks nor logos of NVIDIA
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Corporation may be used to endorse or promote products derived from the
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NVIDIA Software without specific prior written permission from NVIDIA.
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Except as expressly stated in this notice, no other rights or licenses
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express or implied, are granted by NVIDIA herein, including but not
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limited to any patent rights that may be infringed by your derivative
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works or by other works in which the NVIDIA Software may be
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incorporated. No hardware is licensed hereunder.
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THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
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WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
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INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
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NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
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ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
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PRODUCTS.
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IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
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INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
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USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
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OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
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NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
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TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
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NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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\****************************************************************************/
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#ifndef PARSER_H
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#define PARSER_H
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namespace glslang {
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// Multi-character tokens
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enum EFixedAtoms {
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// single character tokens get their own char value as their token; start here for multi-character tokens
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PpAtomMaxSingle = 127,
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// replace bad character tokens with this, to avoid accidental aliasing with the below
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PpAtomBadToken,
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// Operators
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PPAtomAddAssign,
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PPAtomSubAssign,
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PPAtomMulAssign,
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PPAtomDivAssign,
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PPAtomModAssign,
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PpAtomRight,
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PpAtomLeft,
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PpAtomRightAssign,
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PpAtomLeftAssign,
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PpAtomAndAssign,
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PpAtomOrAssign,
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PpAtomXorAssign,
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PpAtomAnd,
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PpAtomOr,
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PpAtomXor,
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PpAtomEQ,
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PpAtomNE,
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PpAtomGE,
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PpAtomLE,
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PpAtomDecrement,
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PpAtomIncrement,
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PpAtomColonColon,
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PpAtomPaste,
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// Constants
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PpAtomConstInt,
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PpAtomConstUint,
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PpAtomConstInt64,
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PpAtomConstUint64,
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PpAtomConstInt16,
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PpAtomConstUint16,
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PpAtomConstFloat,
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PpAtomConstDouble,
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PpAtomConstFloat16,
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PpAtomConstString,
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// Identifiers
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PpAtomIdentifier,
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// preprocessor "keywords"
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PpAtomDefine,
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PpAtomUndef,
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PpAtomIf,
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PpAtomIfdef,
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PpAtomIfndef,
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PpAtomElse,
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PpAtomElif,
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PpAtomEndif,
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PpAtomLine,
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PpAtomPragma,
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PpAtomError,
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// #version ...
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PpAtomVersion,
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PpAtomCore,
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PpAtomCompatibility,
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PpAtomEs,
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// #extension
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PpAtomExtension,
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// __LINE__, __FILE__, __VERSION__
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PpAtomLineMacro,
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PpAtomFileMacro,
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PpAtomVersionMacro,
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// #include
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PpAtomInclude,
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PpAtomLast,
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};
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} // end namespace glslang
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#endif /* not PARSER_H */
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