Cleanup dependency modules code a bit
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Flax Engine. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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using System.IO;
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@@ -42,4 +42,18 @@ namespace Flax.Build
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}
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}
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}
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/// <summary>
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/// The engine dependency module.
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/// </summary>
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/// <seealso cref="Flax.Build.DepsModule" />
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public abstract class EngineDepsModule : DepsModule
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{
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/// <inheritdoc />
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public EngineDepsModule()
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{
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// Merge third-party modules into engine binary
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BinaryModuleName = "FlaxEngine";
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}
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}
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}
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@@ -1,3 +1,5 @@
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using System.IO;
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@@ -1,7 +1,5 @@
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using Flax.Build.NativeCpp;
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namespace Flax.Build
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Flax Engine. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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namespace Flax.Build
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{
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Flax Engine. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#define USE_STD
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Flax Engine. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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#define USE_STD
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Flax Engine. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System.Collections.Generic;
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using System.IO;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Flax Engine. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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using System.IO;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Flax Engine. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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using System.IO;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Flax Engine. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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@@ -83,6 +83,7 @@ namespace Flax.Deps.Dependencies
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Utilities.ReplaceInFile(cmakeListsPath, "if (CMAKE_SYSTEM_NAME STREQUAL \"WASI\")", "if (CMAKE_SYSTEM_NAME STREQUAL \"WASI\" OR BASISU_BUILD_WASM)");
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Utilities.ReplaceInFile(cmakeListsPath, "set(BASISU_STATIC OFF CACHE BOOL \"\" FORCE)", "");
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foreach (var platform in options.Platforms)
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{
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foreach (var architecture in options.Architectures)
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{
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Flax Engine. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Flax Engine. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Flax Engine. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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namespace Flax.Build.Projects.VisualStudio
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{
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Flax Engine. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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using System.IO;
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