Fix building on linux after merge
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@@ -235,7 +235,7 @@ namespace AnimationUtils
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}
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template<>
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static void BezierFirstDerivative<Quaternion>(const Quaternion& p0, const Quaternion& p1, const Quaternion& p2, const Quaternion& p3, float t, Quaternion& result)
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void BezierFirstDerivative<Quaternion>(const Quaternion& p0, const Quaternion& p1, const Quaternion& p2, const Quaternion& p3, float t, Quaternion& result)
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{
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Vector3 euler;
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BezierFirstDerivative<Vector3>(p0.GetEuler(), p1.GetEuler(), p2.GetEuler(), p3.GetEuler(), t, euler);
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@@ -243,7 +243,7 @@ namespace AnimationUtils
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}
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template<>
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static void BezierFirstDerivative<Transform>(const Transform& p0, const Transform& p1, const Transform& p2, const Transform& p3, float t, Transform& result)
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void BezierFirstDerivative<Transform>(const Transform& p0, const Transform& p1, const Transform& p2, const Transform& p3, float t, Transform& result)
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{
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BezierFirstDerivative<Vector3>(p0.Translation, p1.Translation, p2.Translation, p3.Translation, t, result.Translation);
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BezierFirstDerivative<Quaternion>(p0.Orientation, p1.Orientation, p2.Orientation, p3.Orientation, t, result.Orientation);
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