diff --git a/Source/Engine/Physics/Colliders/MeshCollider.cpp b/Source/Engine/Physics/Colliders/MeshCollider.cpp index 9e49e82b7..aa0c1c554 100644 --- a/Source/Engine/Physics/Colliders/MeshCollider.cpp +++ b/Source/Engine/Physics/Colliders/MeshCollider.cpp @@ -43,10 +43,10 @@ bool MeshCollider::CanAttach(RigidBody* rigidBody) const CollisionDataType type = CollisionDataType::None; if (CollisionData && CollisionData->IsLoaded()) type = CollisionData->GetOptions().Type; -#if USE_EDITOR +#if USE_EDITOR || !BUILD_RELEASE if (type == CollisionDataType::TriangleMesh) { - LOG(Warning, "Cannot attach {0} using Triangle Mesh collider {1} to RigidBody (not supported)", GetNamePath(), CollisionData->ToString()); + LOG(Warning, "Cannot attach '{0}' using Triangle Mesh collider '{1}' to Rigid Body (not supported)", GetNamePath(), CollisionData->ToString()); } #endif return type != CollisionDataType::TriangleMesh;