From 700b561ad1f56d2e29b699aafc7a18e86b16d6ee Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Thu, 19 Aug 2021 23:36:07 +0200 Subject: [PATCH] Improve rigidbody warning message --- Source/Engine/Physics/Colliders/MeshCollider.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Engine/Physics/Colliders/MeshCollider.cpp b/Source/Engine/Physics/Colliders/MeshCollider.cpp index 9e49e82b7..aa0c1c554 100644 --- a/Source/Engine/Physics/Colliders/MeshCollider.cpp +++ b/Source/Engine/Physics/Colliders/MeshCollider.cpp @@ -43,10 +43,10 @@ bool MeshCollider::CanAttach(RigidBody* rigidBody) const CollisionDataType type = CollisionDataType::None; if (CollisionData && CollisionData->IsLoaded()) type = CollisionData->GetOptions().Type; -#if USE_EDITOR +#if USE_EDITOR || !BUILD_RELEASE if (type == CollisionDataType::TriangleMesh) { - LOG(Warning, "Cannot attach {0} using Triangle Mesh collider {1} to RigidBody (not supported)", GetNamePath(), CollisionData->ToString()); + LOG(Warning, "Cannot attach '{0}' using Triangle Mesh collider '{1}' to Rigid Body (not supported)", GetNamePath(), CollisionData->ToString()); } #endif return type != CollisionDataType::TriangleMesh;