From 7018666a8cb10a3dfe3a29e86a4298bf8b498fc9 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Wed, 8 May 2024 22:42:35 +0200 Subject: [PATCH] Add layer masking for `PostFxVolume` against Camera's `RenderLayersMask` #2573 --- Source/Engine/Level/Actors/PostFxVolume.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Level/Actors/PostFxVolume.cpp b/Source/Engine/Level/Actors/PostFxVolume.cpp index cacb75404..44d5ed990 100644 --- a/Source/Engine/Level/Actors/PostFxVolume.cpp +++ b/Source/Engine/Level/Actors/PostFxVolume.cpp @@ -33,7 +33,7 @@ void PostFxVolume::Collect(RenderContext& renderContext) } } - if (weight > ZeroTolerance) + if (weight > ZeroTolerance && renderContext.View.RenderLayersMask.HasLayer(GetLayer())) { const float totalSizeSqrt = (_transform.Scale * _size).LengthSquared(); renderContext.List->AddSettingsBlend((IPostFxSettingsProvider*)this, weight, _priority, totalSizeSqrt);