Add variable rate update for shadow maps atlas based on distance to light
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@@ -38,6 +38,8 @@ void DirectionalLight::Draw(RenderContext& renderContext)
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data.VolumetricScatteringIntensity = VolumetricScatteringIntensity;
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data.IndirectLightingIntensity = IndirectLightingIntensity;
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data.CastVolumetricShadow = CastVolumetricShadow;
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data.ShadowsUpdateRate = ShadowsUpdateRate;
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data.ShadowsUpdateRateAtDistance = ShadowsUpdateRateAtDistance;
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data.ShadowsMode = ShadowsMode;
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data.CascadeCount = CascadeCount;
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data.Cascade1Spacing = Cascade1Spacing;
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