Add variable rate update for shadow maps atlas based on distance to light
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@@ -100,6 +100,8 @@ void LightWithShadow::Serialize(SerializeStream& stream, const void* otherObj)
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SERIALIZE(ShadowsDepthBias);
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SERIALIZE(ShadowsNormalOffsetScale);
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SERIALIZE(ContactShadowsLength);
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SERIALIZE(ShadowsUpdateRate);
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SERIALIZE(ShadowsUpdateRateAtDistance);
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}
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void LightWithShadow::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
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@@ -116,4 +118,6 @@ void LightWithShadow::Deserialize(DeserializeStream& stream, ISerializeModifier*
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DESERIALIZE(ShadowsDepthBias);
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DESERIALIZE(ShadowsNormalOffsetScale);
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DESERIALIZE(ContactShadowsLength);
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DESERIALIZE(ShadowsUpdateRate);
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DESERIALIZE(ShadowsUpdateRateAtDistance);
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}
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