Add variable rate update for shadow maps atlas based on distance to light
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@@ -56,6 +56,9 @@ struct RenderLightData
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float ScreenSize;
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uint32 ShadowsBufferAddress;
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float ShadowsUpdateRate;
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float ShadowsUpdateRateAtDistance;
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RenderLightData()
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{
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Platform::MemoryClear(this, sizeof(RenderLightData));
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