From 709a7b049556a3cbd5437cd28793104114f2bbfa Mon Sep 17 00:00:00 2001 From: Ari Vuollet Date: Thu, 16 Jan 2025 20:43:08 +0200 Subject: [PATCH] Fix frame stutter when window is focused --- Source/Engine/Platform/SDL/SDLWindow.cpp | 17 ----------------- 1 file changed, 17 deletions(-) diff --git a/Source/Engine/Platform/SDL/SDLWindow.cpp b/Source/Engine/Platform/SDL/SDLWindow.cpp index 66df36715..e9e80157d 100644 --- a/Source/Engine/Platform/SDL/SDLWindow.cpp +++ b/Source/Engine/Platform/SDL/SDLWindow.cpp @@ -368,23 +368,6 @@ void SDLWindow::HandleEvent(SDL_Event& event) switch (event.type) { - case SDL_EVENT_WINDOW_EXPOSED: - { - // Check if window is during resizing - if (_swapChain && !_isClosing) - { - // Redraw window backbuffer on DX11 - switch (GPUDevice::Instance->GetRendererType()) - { - case RendererType::DirectX10: - case RendererType::DirectX10_1: - case RendererType::DirectX11: - _swapChain->Present(false); - break; - } - } - return; - } case SDL_EVENT_WINDOW_CLOSE_REQUESTED: { Close(ClosingReason::User);