From 70b324cdecaba0a7b7a61112d9c9783dc20f2c9b Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Fri, 6 Feb 2026 09:11:55 +0100 Subject: [PATCH] Optimize included header usage --- Source/Engine/Renderer/RenderList.cpp | 1 + Source/Engine/Renderer/RenderList.h | 1 - 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Renderer/RenderList.cpp b/Source/Engine/Renderer/RenderList.cpp index 544438bb5..453fd71a9 100644 --- a/Source/Engine/Renderer/RenderList.cpp +++ b/Source/Engine/Renderer/RenderList.cpp @@ -15,6 +15,7 @@ #include "Engine/Profiler/Profiler.h" #include "Engine/Content/Assets/CubeTexture.h" #include "Engine/Core/Log.h" +#include "Engine/Core/Math/Half.h" #include "Engine/Graphics/Shaders/GPUVertexLayout.h" #include "Engine/Level/Scene/Lightmap.h" #include "Engine/Level/Actors/PostFxVolume.h" diff --git a/Source/Engine/Renderer/RenderList.h b/Source/Engine/Renderer/RenderList.h index 8eb3540e0..a37d2a941 100644 --- a/Source/Engine/Renderer/RenderList.h +++ b/Source/Engine/Renderer/RenderList.h @@ -4,7 +4,6 @@ #include "Engine/Core/Collections/Array.h" #include "Engine/Core/Memory/ArenaAllocation.h" -#include "Engine/Core/Math/Half.h" #include "Engine/Graphics/PostProcessSettings.h" #include "Engine/Graphics/DynamicBuffer.h" #include "Engine/Scripting/ScriptingObject.h"