diff --git a/Source/Engine/Renderer/EyeAdaptationPass.cpp b/Source/Engine/Renderer/EyeAdaptationPass.cpp index 3cf44af1b..b539cb212 100644 --- a/Source/Engine/Renderer/EyeAdaptationPass.cpp +++ b/Source/Engine/Renderer/EyeAdaptationPass.cpp @@ -98,6 +98,7 @@ void EyeAdaptationPass::Render(RenderContext& renderContext, GPUTexture* colorBu if (mode == EyeAdaptationMode::Manual) { // Apply fixed manual exposure + context->ResetSR(); context->SetRenderTarget(*colorBuffer); context->SetViewportAndScissors((float)colorBuffer->Width(), (float)colorBuffer->Height()); context->SetState(_psManual);