From 70c9dd6608f4dfe8e5c3d0ea02e6a69da12bfde5 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Tue, 28 Oct 2025 21:36:28 +0100 Subject: [PATCH] Fix eye adaptation in Manual mode --- Source/Engine/Renderer/EyeAdaptationPass.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Engine/Renderer/EyeAdaptationPass.cpp b/Source/Engine/Renderer/EyeAdaptationPass.cpp index 3cf44af1b..b539cb212 100644 --- a/Source/Engine/Renderer/EyeAdaptationPass.cpp +++ b/Source/Engine/Renderer/EyeAdaptationPass.cpp @@ -98,6 +98,7 @@ void EyeAdaptationPass::Render(RenderContext& renderContext, GPUTexture* colorBu if (mode == EyeAdaptationMode::Manual) { // Apply fixed manual exposure + context->ResetSR(); context->SetRenderTarget(*colorBuffer); context->SetViewportAndScissors((float)colorBuffer->Width(), (float)colorBuffer->Height()); context->SetState(_psManual);