Add ClearUA to GPUContext to clear texture with float values
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@@ -188,6 +188,13 @@ void GPUContextDX11::ClearUA(GPUTexture* texture, const uint32 value[4])
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_context->ClearUnorderedAccessViewUint(uav, value);
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}
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void GPUContextDX11::ClearUA(GPUTexture* texture, const Vector4& value)
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{
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ASSERT(texture != nullptr && texture->IsUnorderedAccess());
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auto uav = ((GPUTextureViewDX11*)(texture->IsVolume() ? texture->ViewVolume() : texture->View()))->UAV();
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_context->ClearUnorderedAccessViewFloat(uav, value.Raw);
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}
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void GPUContextDX11::ResetRenderTarget()
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{
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if (_rtCount != 0 || _rtDepth)
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