Fix crash on Vulkan when drawing shader without binding proper constant Buffer
#1289
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@@ -868,7 +868,7 @@ GPUBufferVulkan* HelperResourcesVulkan::GetDummyBuffer()
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if (!_dummyBuffer)
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{
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_dummyBuffer = (GPUBufferVulkan*)_device->CreateBuffer(TEXT("DummyBuffer"));
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_dummyBuffer->Init(GPUBufferDescription::Buffer(sizeof(int32), GPUBufferFlags::ShaderResource | GPUBufferFlags::UnorderedAccess, PixelFormat::R32_SInt));
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_dummyBuffer->Init(GPUBufferDescription::Buffer(sizeof(int32) * 256, GPUBufferFlags::ShaderResource | GPUBufferFlags::UnorderedAccess, PixelFormat::R32_SInt));
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}
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return _dummyBuffer;
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