diff --git a/Source/Editor/SceneGraph/GUI/ActorTreeNode.cs b/Source/Editor/SceneGraph/GUI/ActorTreeNode.cs
index 5dd5f6cbe..d165e9f2e 100644
--- a/Source/Editor/SceneGraph/GUI/ActorTreeNode.cs
+++ b/Source/Editor/SceneGraph/GUI/ActorTreeNode.cs
@@ -166,7 +166,7 @@ namespace FlaxEditor.SceneGraph.GUI
/// The filter text.
public void UpdateFilter(string filterText)
{
- // SKip hidden actors
+ // Skip hidden actors
var actor = Actor;
if (actor != null && (actor.HideFlags & HideFlags.HideInHierarchy) != 0)
return;
diff --git a/Source/Engine/Render2D/Font.h b/Source/Engine/Render2D/Font.h
index 187d5b24a..d642e4116 100644
--- a/Source/Engine/Render2D/Font.h
+++ b/Source/Engine/Render2D/Font.h
@@ -399,7 +399,7 @@ public:
///
/// The input text to test.
/// The layout properties.
- /// The minimum size for that text and fot to render properly.
+ /// The minimum size for that text and font to render properly.
API_FUNCTION() Float2 MeasureText(const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout);
///
@@ -408,7 +408,7 @@ public:
/// The input text to test.
/// The input text range (substring range of the input text parameter).
/// The layout properties.
- /// The minimum size for that text and fot to render properly.
+ /// The minimum size for that text and font to render properly.
API_FUNCTION() Float2 MeasureText(const StringView& text, API_PARAM(Ref) const TextRange& textRange, API_PARAM(Ref) const TextLayoutOptions& layout)
{
return MeasureText(textRange.Substring(text), layout);
@@ -418,7 +418,7 @@ public:
/// Measures minimum size of the rectangle that will be needed to draw given text
/// .
/// The input text to test.
- /// The minimum size for that text and fot to render properly.
+ /// The minimum size for that text and font to render properly.
API_FUNCTION() FORCE_INLINE Float2 MeasureText(const StringView& text)
{
return MeasureText(text, TextLayoutOptions());
@@ -429,7 +429,7 @@ public:
/// .
/// The input text to test.
/// The input text range (substring range of the input text parameter).
- /// The minimum size for that text and fot to render properly.
+ /// The minimum size for that text and font to render properly.
API_FUNCTION() FORCE_INLINE Float2 MeasureText(const StringView& text, API_PARAM(Ref) const TextRange& textRange)
{
return MeasureText(textRange.Substring(text), TextLayoutOptions());