Refactor Visject Graph nodes data for unlimited size

This commit is contained in:
Wojtek Figat
2024-04-19 12:22:04 +02:00
parent 0845866c4d
commit 71fe280464
7 changed files with 24 additions and 33 deletions

View File

@@ -177,6 +177,7 @@ public:
// Get Gameplay Global
case GRAPH_NODE_MAKE_TYPE(7, 16):
{
node->Assets.Resize(1);
node->Assets[0] = Content::LoadAsync<Asset>((Guid)node->Values[0]);
break;
}
@@ -296,6 +297,7 @@ public:
break;
// Particle Emitter Function
case GRAPH_NODE_MAKE_TYPE(14, 300):
node->Assets.Resize(1);
InitParticleEmitterFunctionCall((Guid)node->Values[0], node->Assets[0], node->UsesParticleData, Layout);
break;
// Particle Index
@@ -447,6 +449,7 @@ public:
// Sprite Rendering
case GRAPH_NODE_MAKE_TYPE(15, 400):
{
node->Assets.Resize(1);
node->Assets[0] = Content::LoadAsync<Asset>((Guid)node->Values[2]);
USE_ATTRIBUTE(Position, Float3, 0);
USE_ATTRIBUTE(Rotation, Float3, 1);
@@ -484,6 +487,7 @@ public:
// Model Rendering
case GRAPH_NODE_MAKE_TYPE(15, 403):
{
node->Assets.Resize(2);
node->Assets[0] = Content::LoadAsync<Asset>((Guid)node->Values[2]);
node->Assets[1] = Content::LoadAsync<Asset>((Guid)node->Values[3]);
USE_ATTRIBUTE(Position, Float3, 0);
@@ -494,6 +498,7 @@ public:
// Ribbon Rendering
case GRAPH_NODE_MAKE_TYPE(15, 404):
{
node->Assets.Resize(1);
node->Assets[0] = Content::LoadAsync<Asset>((Guid)node->Values[2]);
USE_ATTRIBUTE(Position, Float3, 0);
// TODO: add support for custom sorting key - not only by age
@@ -503,6 +508,7 @@ public:
// Volumetric Fog Rendering
case GRAPH_NODE_MAKE_TYPE(15, 405):
{
node->Assets.Resize(1);
node->Assets[0] = Content::LoadAsync<Asset>((Guid)node->Values[2]);
USE_ATTRIBUTE(Position, Float3, 0);
USE_ATTRIBUTE(Radius, Float, 1);