Update cs script temple to use non-indented namespace.
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@@ -3,34 +3,34 @@ using System.Collections.Generic;
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using FlaxEngine;
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namespace %namespace%
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/// <summary>
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/// %class% Script.
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/// </summary>
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public class %class% : Script
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{
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/// <summary>
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/// %class% Script.
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/// </summary>
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public class %class% : Script
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/// <inheritdoc/>
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public override void OnStart()
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{
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/// <inheritdoc/>
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public override void OnStart()
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{
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// Here you can add code that needs to be called when script is created, just before the first game update
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}
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/// <inheritdoc/>
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public override void OnEnable()
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{
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// Here you can add code that needs to be called when script is enabled (eg. register for events)
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}
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// Here you can add code that needs to be called when script is created, just before the first game update
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}
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/// <inheritdoc/>
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public override void OnEnable()
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{
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// Here you can add code that needs to be called when script is enabled (eg. register for events)
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}
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/// <inheritdoc/>
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public override void OnDisable()
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{
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// Here you can add code that needs to be called when script is disabled (eg. unregister from events)
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}
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/// <inheritdoc/>
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public override void OnDisable()
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{
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// Here you can add code that needs to be called when script is disabled (eg. unregister from events)
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}
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/// <inheritdoc/>
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public override void OnUpdate()
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{
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// Here you can add code that needs to be called every frame
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}
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/// <inheritdoc/>
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public override void OnUpdate()
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{
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// Here you can add code that needs to be called every frame
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}
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}
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