Update cs script temple to use non-indented namespace.

This commit is contained in:
Chandler Cox
2023-08-22 21:14:33 -05:00
parent 50c85aec6d
commit 72488c4250
2 changed files with 26 additions and 26 deletions

View File

@@ -3,34 +3,34 @@ using System.Collections.Generic;
using FlaxEngine; using FlaxEngine;
namespace %namespace% namespace %namespace%
/// <summary>
/// %class% Script.
/// </summary>
public class %class% : Script
{ {
/// <summary> /// <inheritdoc/>
/// %class% Script. public override void OnStart()
/// </summary>
public class %class% : Script
{ {
/// <inheritdoc/> // Here you can add code that needs to be called when script is created, just before the first game update
public override void OnStart() }
{
// Here you can add code that needs to be called when script is created, just before the first game update /// <inheritdoc/>
} public override void OnEnable()
{
/// <inheritdoc/> // Here you can add code that needs to be called when script is enabled (eg. register for events)
public override void OnEnable() }
{
// Here you can add code that needs to be called when script is enabled (eg. register for events)
}
/// <inheritdoc/> /// <inheritdoc/>
public override void OnDisable() public override void OnDisable()
{ {
// Here you can add code that needs to be called when script is disabled (eg. unregister from events) // Here you can add code that needs to be called when script is disabled (eg. unregister from events)
} }
/// <inheritdoc/> /// <inheritdoc/>
public override void OnUpdate() public override void OnUpdate()
{ {
// Here you can add code that needs to be called every frame // Here you can add code that needs to be called every frame
}
} }
} }

View File

@@ -51,7 +51,7 @@ namespace FlaxEditor.Content
var copyrightComment = string.IsNullOrEmpty(gameSettings.CopyrightNotice) ? string.Empty : string.Format("// {0}{1}{1}", gameSettings.CopyrightNotice, Environment.NewLine); var copyrightComment = string.IsNullOrEmpty(gameSettings.CopyrightNotice) ? string.Empty : string.Format("// {0}{1}{1}", gameSettings.CopyrightNotice, Environment.NewLine);
scriptTemplate = scriptTemplate.Replace("%copyright%", copyrightComment); scriptTemplate = scriptTemplate.Replace("%copyright%", copyrightComment);
scriptTemplate = scriptTemplate.Replace("%class%", scriptName); scriptTemplate = scriptTemplate.Replace("%class%", scriptName);
scriptTemplate = scriptTemplate.Replace("%namespace%", scriptNamespace); scriptTemplate = scriptTemplate.Replace("%namespace%", $"{scriptNamespace};");
// Save // Save
File.WriteAllText(outputPath, scriptTemplate, Encoding.UTF8); File.WriteAllText(outputPath, scriptTemplate, Encoding.UTF8);