From 72599b18ce03d6d6e003413724e2d28b3d873a49 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Wed, 30 Jun 2021 11:56:42 +0200 Subject: [PATCH] Fix crash with too big blur strength used in Render2D #558 --- Source/Engine/Render2D/Render2D.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Render2D/Render2D.cpp b/Source/Engine/Render2D/Render2D.cpp index 281b05ebc..d85af8f23 100644 --- a/Source/Engine/Render2D/Render2D.cpp +++ b/Source/Engine/Render2D/Render2D.cpp @@ -895,7 +895,7 @@ void CalculateKernelSize(float strength, int32& kernelSize, int32& downSample) kernelSize++; } - kernelSize = Math::Clamp(kernelSize, 3, 255); + kernelSize = Math::Clamp(kernelSize, 3, RENDER2D_BLUR_MAX_SAMPLES / 2); } static float GetWeight(float dist, float strength)