diff --git a/Source/Engine/ContentImporters/CreateParticleEmitter.h b/Source/Engine/ContentImporters/CreateParticleEmitter.h index ff948950f..60928e563 100644 --- a/Source/Engine/ContentImporters/CreateParticleEmitter.h +++ b/Source/Engine/ContentImporters/CreateParticleEmitter.h @@ -22,11 +22,11 @@ public: static CreateAssetResult Create(CreateAssetContext& context) { // Base - IMPORT_SETUP(ParticleEmitter, 19); + IMPORT_SETUP(ParticleEmitter, 20); context.SkipMetadata = true; // Set Custom Data with Header - ShaderStorage::Header19 shaderHeader; + ShaderStorage::Header20 shaderHeader; Platform::MemoryClear(&shaderHeader, sizeof(shaderHeader)); context.Data.CustomData.Copy(&shaderHeader); diff --git a/Source/Engine/ContentImporters/ImportShader.cpp b/Source/Engine/ContentImporters/ImportShader.cpp index afcb61f01..fe1253644 100644 --- a/Source/Engine/ContentImporters/ImportShader.cpp +++ b/Source/Engine/ContentImporters/ImportShader.cpp @@ -14,7 +14,7 @@ CreateAssetResult ImportShader::Import(CreateAssetContext& context) { // Base - IMPORT_SETUP(Shader, 19); + IMPORT_SETUP(Shader, 20); const int32 SourceCodeChunk = 15; context.SkipMetadata = true; @@ -40,7 +40,7 @@ CreateAssetResult ImportShader::Import(CreateAssetContext& context) Encryption::EncryptBytes(sourceCode, sourceCodeSize); // Set Custom Data with Header - ShaderStorage::Header19 shaderHeader; + ShaderStorage::Header20 shaderHeader; Platform::MemoryClear(&shaderHeader, sizeof(shaderHeader)); context.Data.CustomData.Copy(&shaderHeader);