Implement relative mouse mode (raw input) for SDL platform

This commit is contained in:
2024-07-25 21:29:38 +03:00
committed by Ari Vuollet
parent d545dd8219
commit 727af5a5b9
18 changed files with 276 additions and 23 deletions

View File

@@ -265,19 +265,38 @@ bool WindowsMouse::WndProc(Window* window, const UINT msg, WPARAM wParam, LPARAM
}
case WM_LBUTTONDBLCLK:
{
OnMouseDoubleClick(mousePos, MouseButton::Left, window);
if (!Input::Mouse->IsRelative())
OnMouseDoubleClick(mousePos, MouseButton::Left, window);
else
OnMouseDown(mousePos, MouseButton::Left, window);
result = true;
break;
}
case WM_RBUTTONDBLCLK:
{
OnMouseDoubleClick(mousePos, MouseButton::Right, window);
if (!Input::Mouse->IsRelative())
OnMouseDoubleClick(mousePos, MouseButton::Right, window);
else
OnMouseDown(mousePos, MouseButton::Right, window);
result = true;
break;
}
case WM_MBUTTONDBLCLK:
{
OnMouseDoubleClick(mousePos, MouseButton::Middle, window);
if (!Input::Mouse->IsRelative())
OnMouseDoubleClick(mousePos, MouseButton::Middle, window);
else
OnMouseDown(mousePos, MouseButton::Middle, window);
result = true;
break;
}
case WM_XBUTTONDBLCLK:
{
const auto button = (HIWORD(wParam) & XBUTTON1) ? MouseButton::Extended1 : MouseButton::Extended2;
if (!Input::Mouse->IsRelative())
OnMouseDoubleClick(mousePos, button, window);
else
OnMouseDown(mousePos, button, window);
result = true;
break;
}