Fix crash on add new drive steer vs speed
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@@ -67,8 +67,9 @@ void WheeledVehicle::SetDriveControl(DriveControlSettings value)
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for (int32 i = 0; i < steerVsSpeedCount; i++)
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{
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// Apply only on changed value
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if (Math::NotNearEqual(_driveControl.SteerVsSpeed[i].Speed, value.SteerVsSpeed[i].Speed) ||
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Math::NotNearEqual(_driveControl.SteerVsSpeed[i].Steer, value.SteerVsSpeed[i].Steer))
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if (i > _driveControl.SteerVsSpeed.Count() - 1 ||
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(Math::NotNearEqual(_driveControl.SteerVsSpeed[i].Speed, value.SteerVsSpeed[i].Speed) ||
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Math::NotNearEqual(_driveControl.SteerVsSpeed[i].Steer, value.SteerVsSpeed[i].Steer)))
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{
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SteerControl& steerVsSpeed = value.SteerVsSpeed[i];
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steerVsSpeed.Steer = Math::Saturate(steerVsSpeed.Steer);
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