_wayland big refactor
This commit is contained in:
@@ -20,23 +20,13 @@
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#include <SDL3/SDL_system.h>
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#include <SDL3/SDL_version.h>
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#include <SDL3/SDL_locale.h>
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#include <SDL3/SDL_timer.h>
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#if PLATFORM_LINUX
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#include "Engine/Engine/CommandLine.h"
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#include "Engine/Platform/MessageBox.h"
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#include <SDL3/SDL_messagebox.h>
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#endif
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#define DefaultDPI 96
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Window* draggedWindow = nullptr;
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#if PLATFORM_WINDOWS
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extern Float2 draggedWindowStartPosition;
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extern Float2 draggedWindowMousePosition;
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#endif
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uint32 SDLPlatform::DraggedWindowId = 0;
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namespace
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{
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int32 SystemDpi = 96;
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@@ -83,7 +73,7 @@ bool SDLPlatform::Init()
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SDL_SetHint(SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY, "1");
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//if (InitPlatform())
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//if (InitInternal())
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// return true;
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if (!SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD))
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@@ -106,7 +96,7 @@ bool SDLPlatform::Init()
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}
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SDL_free(locales);
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if (InitPlatform())
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if (InitInternal())
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return true;
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if (UsesWindows() || UsesX11())
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@@ -143,139 +133,11 @@ void SDLPlatform::LogInfo()
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LOG(Info, "SDL video driver: {}", String(SDL_GetCurrentVideoDriver()));
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}
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bool SDLPlatform::CheckWindowDragging(Window* window, WindowHitCodes hit)
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{
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bool handled = false;
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window->OnLeftButtonHit(hit, handled);
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if (handled)
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DraggedWindowId = window->_windowId;
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return handled;
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}
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void SDLPlatform::Tick()
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{
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SDLInput::Update();
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#if false
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if (DraggedWindowId != 0)
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{
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Float2 mousePos;
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auto buttons = SDL_GetGlobalMouseState(&mousePos.X, &mousePos.Y);
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if (!(buttons & SDL_BUTTON_MASK(SDL_BUTTON_LEFT)))
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{
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Window* window = nullptr;
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WindowsManager::WindowsLocker.Lock();
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for (int32 i = 0; i < WindowsManager::Windows.Count(); i++)
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{
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if (WindowsManager::Windows[i]->_windowId == DraggedWindowId)
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{
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window = WindowsManager::Windows[i];
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break;
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}
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}
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WindowsManager::WindowsLocker.Unlock();
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if (window != nullptr)
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{
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int top, left, bottom, right;
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SDL_GetWindowBordersSize(window->_window, &top, &left, &bottom, &right);
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mousePos += Float2(static_cast<float>(left), static_cast<float>(-top));
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Input::Mouse->OnMouseUp(mousePos, MouseButton::Left, window);
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}
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DraggedWindowId = 0;
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}
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else
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{
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#if PLATFORM_LINUX
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String dockHintWindow("DockHint.Window");
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Window* window = nullptr;
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WindowsManager::WindowsLocker.Lock();
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for (int32 i = 0; i < WindowsManager::Windows.Count(); i++)
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{
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if (WindowsManager::Windows[i]->_title.Compare(dockHintWindow) == 0)
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//if (WindowsManager::Windows[i]->_windowId == DraggedWindowId)
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{
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window = WindowsManager::Windows[i];
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break;
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}
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}
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WindowsManager::WindowsLocker.Unlock();
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if (window != nullptr)
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{
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int top, left, bottom, right;
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SDL_GetWindowBordersSize(window->_window, &top, &left, &bottom, &right);
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mousePos += Float2(static_cast<float>(left), static_cast<float>(-top));
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Input::Mouse->OnMouseMove(mousePos, window);
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}
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#endif
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}
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}
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#endif
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#if PLATFORM_WINDOWS
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auto watch = [](void* userdata, SDL_Event* event) -> bool
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{
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Window* draggedWindow = *(Window**)userdata;
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if (draggedWindow == nullptr)
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return true;
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// When the window is being dragged on Windows, the internal message loop is blocking
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// the SDL event queue. We need to handle all relevant events in this event watch callback
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// to ensure dragging related functionality doesn't break due to engine not getting updated.
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// This also happens to fix the engine freezing during the dragging operation.
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SDLWindow* window = SDLWindow::GetWindowFromEvent(*event);
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if (event->type == SDL_EVENT_WINDOW_EXPOSED)
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{
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// The internal timer is sending exposed events every ~16ms
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Engine::OnUpdate();//Scripting::Update(); // For docking updates
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Engine::OnDraw();
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return false;
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}
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else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN)
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{
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SDLWindow* window = SDLWindow::GetWindowFromEvent(*event);
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if (window)
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{
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bool result = false;
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window->OnLeftButtonHit(WindowHitCodes::Caption, result);
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//if (result)
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// return false;
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window->HandleEvent(*event);
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}
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return false;
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}
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else if (event->type == SDL_EVENT_WINDOW_MOVED)
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{
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Float2 start = draggedWindowStartPosition;
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Float2 newPos = Float2(static_cast<float>(event->window.data1), static_cast<float>(event->window.data2));
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Float2 offset = newPos - start;
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Float2 mousePos = draggedWindowMousePosition;
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SDL_Event mouseMovedEvent { 0 };
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mouseMovedEvent.motion.type = SDL_EVENT_MOUSE_MOTION;
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mouseMovedEvent.motion.windowID = SDL_GetWindowID(draggedWindow->GetSDLWindow());
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mouseMovedEvent.motion.timestamp = SDL_GetTicksNS();
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mouseMovedEvent.motion.state = SDL_BUTTON_LEFT;
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mouseMovedEvent.motion.x = mousePos.X;
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mouseMovedEvent.motion.y = mousePos.Y;
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if (window)
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window->HandleEvent(mouseMovedEvent);
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if (window)
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window->HandleEvent(*event);
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return false;
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}
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if (window)
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window->HandleEvent(*event);
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return true;
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};
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SDL_AddEventWatch(watch, &draggedWindow);
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#endif
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PreHandleEvents();
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SDL_PumpEvents();
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SDL_Event events[32];
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@@ -288,34 +150,10 @@ void SDLPlatform::Tick()
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else if (events[i].type >= SDL_EVENT_JOYSTICK_AXIS_MOTION && events[i].type <= SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED)
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SDLInput::HandleEvent(nullptr, events[i]);
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else
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SDLPlatform::HandleEvent(events[i]);
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HandleEvent(events[i]);
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}
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#if PLATFORM_WINDOWS
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SDL_RemoveEventWatch(watch, &draggedWindow);
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#endif
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// Handle Windows and X11 window dragging release
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if (draggedWindow != nullptr)
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{
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Float2 mousePosition;
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auto buttons = SDL_GetGlobalMouseState(&mousePosition.X, &mousePosition.Y);
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bool buttonReleased = (buttons & SDL_BUTTON_MASK(SDL_BUTTON_LEFT)) == 0;
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if (buttonReleased || UsesWindows())
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{
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// Send simulated mouse up event
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SDL_Event buttonUpEvent { 0 };
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buttonUpEvent.motion.type = SDL_EVENT_MOUSE_BUTTON_UP;
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buttonUpEvent.button.down = false;
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buttonUpEvent.motion.windowID = SDL_GetWindowID(draggedWindow->GetSDLWindow());
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buttonUpEvent.motion.timestamp = SDL_GetTicksNS();
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buttonUpEvent.motion.state = SDL_BUTTON_LEFT;
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buttonUpEvent.button.clicks = 1;
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buttonUpEvent.motion.x = mousePosition.X;
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buttonUpEvent.motion.y = mousePosition.Y;
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draggedWindow->HandleEvent(buttonUpEvent);
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draggedWindow = nullptr;
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}
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}
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PostHandleEvents();
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}
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bool SDLPlatform::HandleEvent(SDL_Event& event)
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@@ -428,162 +266,4 @@ Window* SDLPlatform::CreateWindow(const CreateWindowSettings& settings)
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return New<SDLWindow>(settings);
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}
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#if PLATFORM_LINUX
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DialogResult MessageBox::Show(Window* parent, const StringView& text, const StringView& caption, MessageBoxButtons buttons, MessageBoxIcon icon)
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{
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StringAnsi textAnsi(text);
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StringAnsi captionAnsi(caption);
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SDL_MessageBoxData data;
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SDL_MessageBoxButtonData dataButtons[3];
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data.window = parent ? static_cast<SDLWindow*>(parent)->_window : nullptr;
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data.title = captionAnsi.GetText();
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data.message = textAnsi.GetText();
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data.colorScheme = nullptr;
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switch (icon)
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{
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case MessageBoxIcon::Error:
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case MessageBoxIcon::Hand:
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case MessageBoxIcon::Stop:
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data.flags |= SDL_MESSAGEBOX_ERROR;
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break;
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case MessageBoxIcon::Asterisk:
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case MessageBoxIcon::Information:
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case MessageBoxIcon::Question:
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data.flags |= SDL_MESSAGEBOX_INFORMATION;
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break;
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case MessageBoxIcon::Exclamation:
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case MessageBoxIcon::Warning:
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data.flags |= SDL_MESSAGEBOX_WARNING;
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break;
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default:
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break;
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}
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switch (buttons)
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{
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case MessageBoxButtons::AbortRetryIgnore:
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dataButtons[0] =
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{
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SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
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(int)DialogResult::Abort,
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"Abort"
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};
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dataButtons[1] =
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{
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SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT,
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(int)DialogResult::Retry,
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"Retry"
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};
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dataButtons[2] =
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{
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0,
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(int)DialogResult::Ignore,
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"Ignore"
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};
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data.numbuttons = 3;
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break;
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case MessageBoxButtons::OK:
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dataButtons[0] =
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{
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SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT | SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
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(int)DialogResult::OK,
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"OK"
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};
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data.numbuttons = 1;
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break;
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case MessageBoxButtons::OKCancel:
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dataButtons[0] =
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{
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SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT,
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(int)DialogResult::OK,
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"OK"
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};
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dataButtons[1] =
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{
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SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
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(int)DialogResult::Cancel,
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"Cancel"
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};
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data.numbuttons = 2;
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break;
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case MessageBoxButtons::RetryCancel:
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dataButtons[0] =
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{
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SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT,
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(int)DialogResult::Retry,
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"Retry"
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};
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dataButtons[1] =
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{
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SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
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(int)DialogResult::Cancel,
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"Cancel"
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};
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data.numbuttons = 2;
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break;
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case MessageBoxButtons::YesNo:
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dataButtons[0] =
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{
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SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT,
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(int)DialogResult::Yes,
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"Yes"
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};
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dataButtons[1] =
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{
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SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
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(int)DialogResult::No,
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"No"
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};
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data.numbuttons = 2;
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break;
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case MessageBoxButtons::YesNoCancel:
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{
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dataButtons[0] =
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{
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SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT,
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(int)DialogResult::Yes,
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"Yes"
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};
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dataButtons[1] =
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{
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0,
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(int)DialogResult::No,
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"No"
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};
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dataButtons[2] =
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{
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SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
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(int)DialogResult::Cancel,
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"Cancel"
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};
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data.numbuttons = 3;
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break;
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}
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default:
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break;
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}
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data.buttons = dataButtons;
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int result = -1;
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if (!SDL_ShowMessageBox(&data, &result))
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{
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#if PLATFORM_LINUX
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// Fallback to native messagebox implementation in case some system fonts are missing
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if (SDLPlatform::UsesX11())
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{
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LOG(Warning, "Failed to show SDL message box: {0}", String(SDL_GetError()));
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return ShowFallback(parent, text, caption, buttons, icon);
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}
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#endif
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LOG(Error, "Failed to show SDL message box: {0}", String(SDL_GetError()));
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return DialogResult::Abort;
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}
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if (result < 0)
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return DialogResult::None;
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return (DialogResult)result;
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}
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#endif
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#endif
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