Enable Transform Lerp
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@@ -1083,8 +1083,8 @@ void AnimGraphExecutor::ProcessGroupAnimation(Box* boxBase, Node* nodeBase, Valu
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t.Orientation = originalOrientation + additiveOrientation;
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t.Scale = tA.Scale * (1 - alpha) + tB.Scale * alpha;
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t.Orientation.Normalize();
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nodes->Nodes[i] = t;
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//Transform::Lerp(tA, t, alpha, nodes->Nodes[i]);
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//nodes->Nodes[i] = t;
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Transform::Lerp(tA, t, alpha, nodes->Nodes[i]);
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}
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Transform::Lerp(nodesA->RootMotion, nodesA->RootMotion + nodesB->RootMotion, alpha, nodes->RootMotion);
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value = nodes;
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