Fix compile regression with large worlds

This commit is contained in:
Wojtek Figat
2024-09-11 13:39:15 +02:00
parent 27280bb7ff
commit 7311522328

View File

@@ -1444,7 +1444,7 @@ namespace FlaxEditor.Viewport
CreateViewMatrix(position, out var v);
Matrix.Multiply(ref v, ref p, out var vp);
viewport.Project(ref worldSpaceLocation, ref vp, out var projected);
viewportSpaceLocation = new Float2(projected.X, projected.Y);
viewportSpaceLocation = new Float2((float)projected.X, (float)projected.Y);
}
/// <summary>