Fix compile regression with large worlds
This commit is contained in:
@@ -1444,7 +1444,7 @@ namespace FlaxEditor.Viewport
|
||||
CreateViewMatrix(position, out var v);
|
||||
Matrix.Multiply(ref v, ref p, out var vp);
|
||||
viewport.Project(ref worldSpaceLocation, ref vp, out var projected);
|
||||
viewportSpaceLocation = new Float2(projected.X, projected.Y);
|
||||
viewportSpaceLocation = new Float2((float)projected.X, (float)projected.Y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user