diff --git a/Source/Engine/Level/Actors/Light.h b/Source/Engine/Level/Actors/Light.h
index e43520df5..bcb914740 100644
--- a/Source/Engine/Level/Actors/Light.h
+++ b/Source/Engine/Level/Actors/Light.h
@@ -173,7 +173,7 @@ public:
///
/// Frequency of shadow updates at the maximum distance from the view at which shadows are still rendered. This value is multiplied by ShadowsUpdateRate and allows scaling the update rate in-between the shadow range. For example, if light is near view, it will get normal shadow updates but will reduce this rate when far from view. See ShadowsUpdateRate to learn more.
///
- API_FIELD(Attributes="EditorOrder(105), EditorDisplay(\"Shadow\", \"Update Rate At Distance\"), Limit(0.0f, 1.0f)")
+ API_FIELD(Attributes="EditorOrder(101), EditorDisplay(\"Shadow\", \"Update Rate At Distance\"), Limit(0.0f, 1.0f)")
float ShadowsUpdateRateAtDistance = 1.0f;
///