From 73842d97932de6d41e9829f2c0921531d3b93c5e Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Wed, 9 Oct 2024 12:17:39 +0200 Subject: [PATCH] Fix properties order in Light shadows section --- Source/Engine/Level/Actors/Light.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Level/Actors/Light.h b/Source/Engine/Level/Actors/Light.h index e43520df5..bcb914740 100644 --- a/Source/Engine/Level/Actors/Light.h +++ b/Source/Engine/Level/Actors/Light.h @@ -173,7 +173,7 @@ public: /// /// Frequency of shadow updates at the maximum distance from the view at which shadows are still rendered. This value is multiplied by ShadowsUpdateRate and allows scaling the update rate in-between the shadow range. For example, if light is near view, it will get normal shadow updates but will reduce this rate when far from view. See ShadowsUpdateRate to learn more. /// - API_FIELD(Attributes="EditorOrder(105), EditorDisplay(\"Shadow\", \"Update Rate At Distance\"), Limit(0.0f, 1.0f)") + API_FIELD(Attributes="EditorOrder(101), EditorDisplay(\"Shadow\", \"Update Rate At Distance\"), Limit(0.0f, 1.0f)") float ShadowsUpdateRateAtDistance = 1.0f; ///