Optimize asset references to support direct registration to reduce Delegate memory allocations and overhead
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@@ -11,7 +11,7 @@
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/// Renders model on the screen.
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Model\"), ActorToolbox(\"Visuals\")")
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class FLAXENGINE_API StaticModel : public ModelInstanceActor
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class FLAXENGINE_API StaticModel : public ModelInstanceActor, IAssetReference
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{
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DECLARE_SCENE_OBJECT(StaticModel);
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private:
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@@ -154,11 +154,14 @@ public:
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API_FUNCTION() void RemoveVertexColors();
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private:
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void OnModelChanged();
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void OnModelLoaded();
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void OnModelResidencyChanged();
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void FlushVertexColors();
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// [IAssetReference]
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void OnAssetChanged(Asset* asset, void* caller) override;
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void OnAssetLoaded(Asset* asset, void* caller) override;
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void OnAssetUnloaded(Asset* asset, void* caller) override;
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public:
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// [ModelInstanceActor]
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bool HasContentLoaded() const override;
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