Refactor Physics Colliders to use auto serialization.
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@@ -124,26 +124,6 @@ bool SplineCollider::IntersectsItself(const Ray& ray, Real& distance, Vector3& n
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return _box.Intersects(ray, distance, normal);
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}
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void SplineCollider::Serialize(SerializeStream& stream, const void* otherObj)
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{
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// Base
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Collider::Serialize(stream, otherObj);
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SERIALIZE_GET_OTHER_OBJ(SplineCollider);
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SERIALIZE(CollisionData);
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SERIALIZE_MEMBER(PreTransform, _preTransform)
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}
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void SplineCollider::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
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{
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// Base
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Collider::Deserialize(stream, modifier);
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DESERIALIZE(CollisionData);
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DESERIALIZE_MEMBER(PreTransform, _preTransform);
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}
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void SplineCollider::OnParentChanged()
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{
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if (_spline)
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