Refactor Physics Colliders to use auto serialization.

This commit is contained in:
Chandler Cox
2023-12-02 12:01:32 -06:00
parent 712c400e43
commit 73d33e4af0
14 changed files with 7 additions and 162 deletions

View File

@@ -124,26 +124,6 @@ bool SplineCollider::IntersectsItself(const Ray& ray, Real& distance, Vector3& n
return _box.Intersects(ray, distance, normal);
}
void SplineCollider::Serialize(SerializeStream& stream, const void* otherObj)
{
// Base
Collider::Serialize(stream, otherObj);
SERIALIZE_GET_OTHER_OBJ(SplineCollider);
SERIALIZE(CollisionData);
SERIALIZE_MEMBER(PreTransform, _preTransform)
}
void SplineCollider::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
{
// Base
Collider::Deserialize(stream, modifier);
DESERIALIZE(CollisionData);
DESERIALIZE_MEMBER(PreTransform, _preTransform);
}
void SplineCollider::OnParentChanged()
{
if (_spline)