Refactor Physics Colliders to use auto serialization.
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@@ -15,6 +15,7 @@ class Spline;
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/// <seealso cref="Spline" />
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API_CLASS() class FLAXENGINE_API SplineCollider : public Collider
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{
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API_AUTO_SERIALIZATION();
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DECLARE_SCENE_OBJECT(SplineCollider);
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private:
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Spline* _spline = nullptr;
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@@ -61,8 +62,6 @@ public:
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void OnDebugDrawSelected() override;
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#endif
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bool IntersectsItself(const Ray& ray, Real& distance, Vector3& normal) override;
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void Serialize(SerializeStream& stream, const void* otherObj) override;
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
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void OnParentChanged() override;
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void EndPlay() override;
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