Refactor Physics Colliders to use auto serialization.

This commit is contained in:
Chandler Cox
2023-12-02 12:01:32 -06:00
parent 712c400e43
commit 73d33e4af0
14 changed files with 7 additions and 162 deletions

View File

@@ -15,6 +15,7 @@ class Spline;
/// <seealso cref="Spline" />
API_CLASS() class FLAXENGINE_API SplineCollider : public Collider
{
API_AUTO_SERIALIZATION();
DECLARE_SCENE_OBJECT(SplineCollider);
private:
Spline* _spline = nullptr;
@@ -61,8 +62,6 @@ public:
void OnDebugDrawSelected() override;
#endif
bool IntersectsItself(const Ray& ray, Real& distance, Vector3& normal) override;
void Serialize(SerializeStream& stream, const void* otherObj) override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
void OnParentChanged() override;
void EndPlay() override;