diff --git a/Source/Editor/Options/GeneralOptions.cs b/Source/Editor/Options/GeneralOptions.cs
index 59fac7a63..23dc17733 100644
--- a/Source/Editor/Options/GeneralOptions.cs
+++ b/Source/Editor/Options/GeneralOptions.cs
@@ -127,6 +127,12 @@ namespace FlaxEditor.Options
BuildAction.NavMesh,
};
+ ///
+ /// Gets or sets the build configuration to use when using Cook and Run option in the editor.
+ ///
+ [EditorDisplay("General"), EditorOrder(201), ExpandGroups, Tooltip("The build configuration to use when using Cook and Run option in the editor.")]
+ public BuildConfiguration CookAndRunBuildConfiguration { get; set; } = BuildConfiguration.Development;
+
///
/// Gets or sets a value indicating whether perform automatic scripts reload on main window focus.
///
diff --git a/Source/Editor/Windows/GameCookerWindow.cs b/Source/Editor/Windows/GameCookerWindow.cs
index 54aec19ab..cb0ab4c7a 100644
--- a/Source/Editor/Windows/GameCookerWindow.cs
+++ b/Source/Editor/Windows/GameCookerWindow.cs
@@ -976,6 +976,7 @@ namespace FlaxEditor.Windows
Editor.Log("Building and running");
GameCooker.GetCurrentPlatform(out var platform, out var buildPlatform, out var buildConfiguration);
var numberOfClients = Editor.Options.Options.Interface.NumberOfGameClientsToLaunch;
+ var buildConfig = Editor.Options.Options.General.CookAndRunBuildConfiguration;
for (int i = 0; i < numberOfClients; i++)
{
var buildOptions = BuildOptions.AutoRun;
@@ -988,7 +989,7 @@ namespace FlaxEditor.Windows
{
Output = _buildTabProxy.PerPlatformOptions[platform].Output,
Platform = buildPlatform,
- Mode = buildConfiguration,
+ Mode = buildConfig,
},
Options = buildOptions,
});
@@ -1003,6 +1004,7 @@ namespace FlaxEditor.Windows
Editor.Log("Running cooked build");
GameCooker.GetCurrentPlatform(out var platform, out var buildPlatform, out var buildConfiguration);
var numberOfClients = Editor.Options.Options.Interface.NumberOfGameClientsToLaunch;
+ var buildConfig = Editor.Options.Options.General.CookAndRunBuildConfiguration;
for (int i = 0; i < numberOfClients; i++)
{
_buildingQueue.Enqueue(new QueueItem
@@ -1011,7 +1013,7 @@ namespace FlaxEditor.Windows
{
Output = _buildTabProxy.PerPlatformOptions[platform].Output,
Platform = buildPlatform,
- Mode = buildConfiguration,
+ Mode = buildConfig,
},
Options = BuildOptions.AutoRun | BuildOptions.NoCook,
});