Add Vulkan support for Mac (via MoltenVK)
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@@ -54,6 +54,7 @@ public class ShadersCompilation : EngineModule
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options.PrivateDependencies.Add("ShaderCompilerVulkan");
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break;
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case TargetPlatform.Mac:
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options.PrivateDependencies.Add("ShaderCompilerVulkan");
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break;
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default: throw new InvalidPlatformException(options.Platform.Target);
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}
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