Add CollisionMeshesPrefix option to import collision data from model asset
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@@ -589,6 +589,17 @@ void MeshData::Merge(MeshData& other)
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}
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}
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bool MaterialSlotEntry::UsesProperties() const
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{
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return Diffuse.Color != Color::White ||
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Diffuse.TextureIndex != -1 ||
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Emissive.Color != Color::Transparent ||
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Emissive.TextureIndex != -1 ||
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!Math::IsOne(Opacity.Value) ||
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Opacity.TextureIndex != -1 ||
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Normals.TextureIndex != -1;
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}
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void ModelData::CalculateLODsScreenSizes()
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{
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const float autoComputeLodPowerBase = 0.5f;
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