Add DebugDraw.DrawWireTriangles for wireframe geometry debug drawing
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@@ -142,6 +142,44 @@ DECLARE_SCRIPTING_TYPE_NO_SPAWN(DebugDraw);
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/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
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static void DrawTriangles(const Array<Vector3, HeapAllocation>& vertices, const Array<int32, HeapAllocation>& indices, const Color& color, float duration = 0.0f, bool depthTest = true);
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/// <summary>
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/// Draws the wireframe triangles.
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/// </summary>
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/// <param name="vertices">The triangle vertices list (must have multiple of 3 elements).</param>
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/// <param name="color">The color.</param>
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/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
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/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
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API_FUNCTION() static void DrawWireTriangles(const Span<Vector3>& vertices, const Color& color, float duration = 0.0f, bool depthTest = true);
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/// <summary>
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/// Draws the wireframe triangles.
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/// </summary>
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/// <param name="vertices">The triangle vertices list (must have multiple of 3 elements).</param>
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/// <param name="color">The color.</param>
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/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
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/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
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static void DrawWireTriangles(const Array<Vector3, HeapAllocation>& vertices, const Color& color, float duration = 0.0f, bool depthTest = true);
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/// <summary>
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/// Draws the wireframe triangles using the given index buffer.
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/// </summary>
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/// <param name="vertices">The triangle vertices list.</param>
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/// <param name="indices">The triangle indices list (must have multiple of 3 elements).</param>
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/// <param name="color">The color.</param>
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/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
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/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
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API_FUNCTION() static void DrawWireTriangles(const Span<Vector3>& vertices, const Span<int32>& indices, const Color& color, float duration = 0.0f, bool depthTest = true);
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/// <summary>
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/// Draws the wireframe triangles using the given index buffer.
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/// </summary>
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/// <param name="vertices">The triangle vertices list.</param>
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/// <param name="indices">The triangle indices list (must have multiple of 3 elements).</param>
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/// <param name="color">The color.</param>
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/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
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/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
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static void DrawWireTriangles(const Array<Vector3, HeapAllocation>& vertices, const Array<int32, HeapAllocation>& indices, const Color& color, float duration = 0.0f, bool depthTest = true);
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/// <summary>
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/// Draws the wireframe box.
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/// </summary>
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@@ -251,6 +289,8 @@ DECLARE_SCRIPTING_TYPE_NO_SPAWN(DebugDraw);
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#define DEBUG_DRAW_SPHERE(sphere, color, duration, depthTest) DebugDraw::DrawSphere(sphere, color, duration, depthTest)
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#define DEBUG_DRAW_BOX(box, color, duration, depthTest) DebugDraw::DrawBox(box, color, duration, depthTest)
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#define DEBUG_DRAW_WIRE_TRIANGLE(v0, v1, v2, color, duration, depthTest) DebugDraw::DrawWireTriangle(v0, v1, v2, color, duration, depthTest)
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#define DEBUG_DRAW_WIRE_TRIANGLES(vertices, color, duration, depthTest) DebugDraw::DrawWireTriangles(vertices, color, duration, depthTest)
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#define DEBUG_DRAW_WIRE_TRIANGLES_EX(vertices, indices, color, duration, depthTest) DebugDraw::DrawWireTriangles(vertices, indices, color, duration, depthTest)
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#define DEBUG_DRAW_WIRE_BOX(box, color, duration, depthTest) DebugDraw::DrawWireBox(box, color, duration, depthTest)
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#define DEBUG_DRAW_WIRE_FRUSTUM(frustum, color, duration, depthTest) DebugDraw::DrawWireFrustum(frustum, color, duration, depthTest)
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#define DEBUG_DRAW_WIRE_SPHERE(sphere, color, duration, depthTest) DebugDraw::DrawWireSphere(sphere, color, duration, depthTest)
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@@ -270,6 +310,8 @@ DECLARE_SCRIPTING_TYPE_NO_SPAWN(DebugDraw);
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#define DEBUG_DRAW_SPHERE(sphere, color, duration, depthTest)
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#define DEBUG_DRAW_BOX(box, color, duration, depthTest)
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#define DEBUG_DRAW_WIRE_TRIANGLE(v0, v1, v2, color, duration, depthTest)
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#define DEBUG_DRAW_WIRE_TRIANGLES(vertices, color, duration, depthTest)
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#define DEBUG_DRAW_WIRE_TRIANGLES_EX(vertices, indices, color, duration, depthTest)
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#define DEBUG_DRAW_WIRE_BOX(box, color, duration, depthTest)
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#define DEBUG_DRAW_WIRE_FRUSTUM(frustum, color, duration, depthTest)
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#define DEBUG_DRAW_WIRE_SPHERE(sphere, color, duration, depthTest)
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