Add DebugDraw.DrawWireTriangles for wireframe geometry debug drawing

This commit is contained in:
Wojtek Figat
2021-02-12 11:43:46 +01:00
parent 4dd8e19f79
commit 74c1ac89c8
3 changed files with 168 additions and 26 deletions

View File

@@ -92,12 +92,12 @@ bool SplineCollider::CanBeTrigger() const
void SplineCollider::DrawPhysicsDebug(RenderView& view)
{
DEBUG_DRAW_TRIANGLES_EX(_vertexBuffer, _indexBuffer, Color::GreenYellow * 0.8f, 0, true);
DEBUG_DRAW_WIRE_TRIANGLES_EX(_vertexBuffer, _indexBuffer, Color::GreenYellow * 0.8f, 0, true);
}
void SplineCollider::OnDebugDrawSelected()
{
DEBUG_DRAW_TRIANGLES_EX(_vertexBuffer, _indexBuffer, Color::GreenYellow, 0, false);
DEBUG_DRAW_WIRE_TRIANGLES_EX(_vertexBuffer, _indexBuffer, Color::GreenYellow, 0, false);
// Base
Collider::OnDebugDrawSelected();