Add DebugDraw.DrawWireTriangles for wireframe geometry debug drawing
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@@ -92,12 +92,12 @@ bool SplineCollider::CanBeTrigger() const
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void SplineCollider::DrawPhysicsDebug(RenderView& view)
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{
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DEBUG_DRAW_TRIANGLES_EX(_vertexBuffer, _indexBuffer, Color::GreenYellow * 0.8f, 0, true);
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DEBUG_DRAW_WIRE_TRIANGLES_EX(_vertexBuffer, _indexBuffer, Color::GreenYellow * 0.8f, 0, true);
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}
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void SplineCollider::OnDebugDrawSelected()
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{
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DEBUG_DRAW_TRIANGLES_EX(_vertexBuffer, _indexBuffer, Color::GreenYellow, 0, false);
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DEBUG_DRAW_WIRE_TRIANGLES_EX(_vertexBuffer, _indexBuffer, Color::GreenYellow, 0, false);
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// Base
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Collider::OnDebugDrawSelected();
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