Optimize UI in Editor
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@@ -486,7 +486,6 @@ namespace FlaxEditor.Modules
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var node = SceneGraphFactory.BuildActorNode(actor);
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if (node != null)
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{
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node.TreeNode.UnlockChildrenRecursive();
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node.ParentNode = parentNode;
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}
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}
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@@ -544,13 +543,8 @@ namespace FlaxEditor.Modules
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return;
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// Get the new parent node (may be missing)
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if (parentNode != null)
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{
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// Change parent
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node.TreeNode.UnlockChildrenRecursive();
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node.ParentNode = parentNode;
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}
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else
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node.ParentNode = parentNode;
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if (parentNode == null)
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{
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// Check if actor is selected in editor
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if (Editor.SceneEditing.Selection.Contains(node))
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