Add FilePathEditor custom editor for path-based editing asset/url refs with a file picker

This commit is contained in:
Wojtek Figat
2024-05-03 12:26:03 +02:00
parent dca8e391fa
commit 754ed56119
5 changed files with 212 additions and 59 deletions

View File

@@ -1,3 +1,5 @@
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System;
using System.IO;
using FlaxEditor.Scripting;
@@ -94,30 +96,8 @@ public class AssetPickerValidator : IContentItemOwner
/// </summary>
public string SelectedPath
{
get
{
string path = _selectedItem?.Path ?? _selected?.Path;
if (path != null)
{
// Convert into path relative to the project (cross-platform)
var projectFolder = Globals.ProjectFolder;
if (path.StartsWith(projectFolder))
path = path.Substring(projectFolder.Length + 1);
}
return path;
}
set
{
if (string.IsNullOrEmpty(value))
{
SelectedItem = null;
}
else
{
var path = StringUtils.IsRelative(value) ? Path.Combine(Globals.ProjectFolder, value) : value;
SelectedItem = Editor.Instance.ContentDatabase.Find(path);
}
}
get => Utilities.Utils.ToPathProject(_selectedItem?.Path ?? _selected?.Path);
set => SelectedItem = string.IsNullOrEmpty(value) ? null : Editor.Instance.ContentDatabase.Find(Utilities.Utils.ToPathAbsolute(value));
}
/// <summary>
@@ -242,7 +222,7 @@ public class AssetPickerValidator : IContentItemOwner
/// <summary>
/// Initializes a new instance of the <see cref="AssetPickerValidator"/> class.
/// </summary>
/// <param name="assetType">The assets types that this picker accepts.</param>
/// <param name="assetType">The asset types that this picker accepts.</param>
public AssetPickerValidator(ScriptType assetType)
{
_type = assetType;