Fix local origin option with multi-mesh import.
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@@ -91,7 +91,7 @@ public:
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Array<BlendShape> BlendShapes;
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/// <summary>
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/// Global translation for this mesh to be at it's local origin.
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/// Local translation for this mesh to be at it's local origin.
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/// </summary>
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Vector3 OriginTranslation = Vector3::Zero;
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