diff --git a/Source/Engine/Renderer/VolumetricFogPass.cpp b/Source/Engine/Renderer/VolumetricFogPass.cpp index 6dbc6e5ac..92a8eb092 100644 --- a/Source/Engine/Renderer/VolumetricFogPass.cpp +++ b/Source/Engine/Renderer/VolumetricFogPass.cpp @@ -28,7 +28,7 @@ String VolumetricFogPass::ToString() const bool VolumetricFogPass::Init() { const auto& limits = GPUDevice::Instance->Limits; - _isSupported = limits.HasGeometryShaders && limits.HasVolumeTextureRendering && limits.HasCompute; + _isSupported = limits.HasGeometryShaders && limits.HasVolumeTextureRendering && limits.HasCompute && limits.HasInstancing; // Create pipeline states _psInjectLight.CreatePipelineStates();