Merge branch 'master' into signalgame

# Conflicts:
#	Flax.flaxproj
This commit is contained in:
2024-05-01 18:42:14 +03:00
61 changed files with 600 additions and 81 deletions

View File

@@ -9,7 +9,7 @@ jobs:
# Editor
editor-mac:
name: Editor (Mac, Development x64)
name: Editor (Mac, Development ARM64)
runs-on: "macos-latest"
steps:
- name: Checkout repo
@@ -30,11 +30,11 @@ jobs:
git lfs pull
- name: Build
run: |
./Development/Scripts/Mac/CallBuildTool.sh -build -log -printSDKs -dotnet=8 -arch=x64 -platform=Mac -configuration=Development -buildtargets=FlaxEditor
./Development/Scripts/Mac/CallBuildTool.sh -build -log -printSDKs -dotnet=8 -arch=ARM64 -platform=Mac -configuration=Development -buildtargets=FlaxEditor
# Game
game-mac:
name: Game (Mac, Release x64)
name: Game (Mac, Release ARM64)
runs-on: "macos-latest"
steps:
- name: Checkout repo
@@ -55,4 +55,4 @@ jobs:
git lfs pull
- name: Build
run: |
./Development/Scripts/Mac/CallBuildTool.sh -build -log -printSDKs -dotnet=8 -arch=x64 -platform=Mac -configuration=Release -buildtargets=FlaxGame
./Development/Scripts/Mac/CallBuildTool.sh -build -log -printSDKs -dotnet=8 -arch=ARM64 -platform=Mac -configuration=Release -buildtargets=FlaxGame

View File

@@ -166,7 +166,7 @@ jobs:
dotnet workload --info
- name: Build
run: |
./PackageEditor.command -arch=x64 -platform=Mac -deployOutput=Output
./PackageEditor.command -arch=ARM64 -platform=Mac -deployOutput=Output
- name: Upload
uses: actions/upload-artifact@v3
with:
@@ -194,7 +194,7 @@ jobs:
dotnet workload --info
- name: Build
run: |
./PackagePlatforms.command -arch=x64 -platform=Mac -deployOutput=Output
./PackagePlatforms.command -arch=ARM64 -platform=Mac -deployOutput=Output
- name: Upload
uses: actions/upload-artifact@v3
with:

View File

@@ -89,7 +89,7 @@ namespace FlaxEditor.Content
// Cleanup it after usage
Object.Destroy(actor, 20.0f);
}
else if (actor.Scene != null)
else if (actor.HasScene)
{
// Create prefab with identity transform so the actor instance on a level will have it customized
resetTransform = true;

View File

@@ -203,16 +203,16 @@ bool AndroidPlatformTools::OnPostProcess(CookingData& data)
switch (defaultOrienation)
{
case AndroidPlatformSettings::ScreenOrientation::Portrait:
orientation = String("portrait");
orientation = String("userPortrait");
break;
case AndroidPlatformSettings::ScreenOrientation::PortraitReverse:
orientation = String("reversePortrait");
case AndroidPlatformSettings::ScreenOrientation::Landscape:
orientation = String("userLandscape");
break;
case AndroidPlatformSettings::ScreenOrientation::LandscapeRight:
orientation = String("landscape");
case AndroidPlatformSettings::ScreenOrientation::SensorPortrait:
orientation = String("sensorPortrait");
break;
case AndroidPlatformSettings::ScreenOrientation::LandscapeLeft:
orientation = String("reverseLandscape");
case AndroidPlatformSettings::ScreenOrientation::SensorLandscape:
orientation = String("sensorLandscape");
break;
case AndroidPlatformSettings::ScreenOrientation::AutoRotation:
orientation = String("fullSensor");
@@ -266,9 +266,33 @@ bool AndroidPlatformTools::OnPostProcess(CookingData& data)
}
}
String versionCode = platformSettings->VersionCode;
if (versionCode.IsEmpty())
{
LOG(Error, "AndroidSettings: Invalid version code");
return true;
}
String minimumSdk = platformSettings->MinimumAPILevel;
if (minimumSdk.IsEmpty())
{
LOG(Error, "AndroidSettings: Invalid minimum API level");
return true;
}
String targetSdk = platformSettings->TargetAPILevel;
if (targetSdk.IsEmpty())
{
LOG(Error, "AndroidSettings: Invalid target API level");
return true;
}
// Format project template files
const String buildGradlePath = data.OriginalOutputPath / TEXT("app/build.gradle");
EditorUtilities::ReplaceInFile(buildGradlePath, TEXT("${PackageName}"), packageName);
EditorUtilities::ReplaceInFile(buildGradlePath, TEXT("${VersionCode}"), versionCode);
EditorUtilities::ReplaceInFile(buildGradlePath, TEXT("${MinimumSdk}"), minimumSdk);
EditorUtilities::ReplaceInFile(buildGradlePath, TEXT("${TargetSdk}"), targetSdk);
EditorUtilities::ReplaceInFile(buildGradlePath, TEXT("${ProjectVersion}"), projectVersion);
EditorUtilities::ReplaceInFile(buildGradlePath, TEXT("${PackageAbi}"), abi);
const String manifestPath = data.OriginalOutputPath / TEXT("app/src/main/AndroidManifest.xml");

View File

@@ -291,7 +291,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
if (editor.ChildrenEditors.Count == 0 || (isRefEdited && editor is CollectionEditor))
result = CreateDiffNode(editor);
bool isScriptEditorWithRefValue = editor is ScriptsEditor && editor.Values.HasReferenceValue;
bool isActorEditorInLevel = editor is ActorEditor && editor.Values[0] is Actor actor && actor.IsPrefabRoot && actor.Scene != null;
bool isActorEditorInLevel = editor is ActorEditor && editor.Values[0] is Actor actor && actor.IsPrefabRoot && actor.HasScene;
for (int i = 0; i < editor.ChildrenEditors.Count; i++)
{
var childEditor = editor.ChildrenEditors[i];

View File

@@ -45,6 +45,12 @@ public class ModelPrefabEditor : GenericEditor
break;
_prefabId = prefabObject.PrefabID;
}
else
{
// The model was removed earlier
_prefabId = Guid.Empty;
break;
}
}
var button = layout.Button("Reimport", "Reimports the source asset as prefab.");

View File

@@ -13,6 +13,9 @@ namespace FlaxEditor.CustomEditors.Editors
public sealed class StringEditor : CustomEditor
{
private TextBoxElement _element;
private string _watermarkText;
private Color _watermarkColor;
private Color _defaultWatermarkColor;
/// <inheritdoc />
public override DisplayStyle Style => DisplayStyle.Inline;
@@ -21,15 +24,26 @@ namespace FlaxEditor.CustomEditors.Editors
public override void Initialize(LayoutElementsContainer layout)
{
bool isMultiLine = false;
_watermarkText = string.Empty;
var attributes = Values.GetAttributes();
var multiLine = attributes?.FirstOrDefault(x => x is MultilineTextAttribute);
var watermarkAttribute = attributes?.FirstOrDefault(x => x is WatermarkAttribute);
if (multiLine != null)
{
isMultiLine = true;
}
_element = layout.TextBox(isMultiLine);
_defaultWatermarkColor = _element.TextBox.WatermarkTextColor;
if (watermarkAttribute is WatermarkAttribute watermark)
{
_watermarkText = watermark.WatermarkText;
var watermarkColor = watermark.WatermarkColor > 0 ? Color.FromRGBA(watermark.WatermarkColor) : FlaxEngine.GUI.Style.Current.ForegroundDisabled;
_watermarkColor = watermarkColor;
_element.TextBox.WatermarkText = watermark.WatermarkText;
_element.TextBox.WatermarkTextColor = watermarkColor;
}
_element.TextBox.EditEnd += () => SetValue(_element.Text);
}
@@ -41,12 +55,14 @@ namespace FlaxEditor.CustomEditors.Editors
if (HasDifferentValues)
{
_element.TextBox.Text = string.Empty;
_element.TextBox.WatermarkTextColor = _defaultWatermarkColor;
_element.TextBox.WatermarkText = "Different values";
}
else
{
_element.TextBox.Text = (string)Values[0];
_element.TextBox.WatermarkText = string.Empty;
_element.TextBox.WatermarkTextColor = _watermarkColor;
_element.TextBox.WatermarkText = _watermarkText;
}
}
}

View File

@@ -0,0 +1,107 @@
using System;
using System.Collections.Generic;
using FlaxEditor.SceneGraph;
using FlaxEditor.Scripting;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Utilities;
namespace FlaxEditor.GUI.Drag;
/// <summary>
/// Control type drag handler.
/// </summary>
public sealed class DragControlType : DragActorType<DragEventArgs>
{
/// <summary>
/// Initializes a new instance of the <see cref="DragControlType"/> class.
/// </summary>
/// <param name="validateFunction">The validation function</param>
public DragControlType(Func<ScriptType, bool> validateFunction)
: base(validateFunction)
{
}
}
/// <summary>
/// Helper class for handling control type drag and drop (for spawning).
/// </summary>
/// <seealso cref="Control" />
/// <seealso cref="ActorNode" />
public class DragControlType<U> : DragHelper<ScriptType, U> where U : DragEventArgs
{
/// <summary>
/// The default prefix for drag data used for actor type drag and drop.
/// </summary>
public const string DragPrefix = "CTYPE!?";
/// <summary>
/// Creates a new DragHelper
/// </summary>
/// <param name="validateFunction">The validation function</param>
public DragControlType(Func<ScriptType, bool> validateFunction)
: base(validateFunction)
{
}
/// <inheritdoc/>
public override DragData ToDragData(ScriptType item) => GetDragData(item);
/// <inheritdoc/>
public override DragData ToDragData(IEnumerable<ScriptType> items)
{
throw new NotImplementedException();
}
/// <summary>
/// Gets the drag data.
/// </summary>
/// <param name="item">The control type.</param>
/// <returns>The data</returns>
public static DragData GetDragData(Type item)
{
if (item == null)
throw new ArgumentNullException();
return new DragDataText(DragPrefix + item.FullName);
}
/// <summary>
/// Gets the drag data.
/// </summary>
/// <param name="item">The control type.</param>
/// <returns>The data</returns>
public static DragData GetDragData(ScriptType item)
{
if (item == ScriptType.Null)
throw new ArgumentNullException();
return new DragDataText(DragPrefix + item.TypeName);
}
/// <summary>
/// Tries to parse the drag data to extract <see cref="Type"/> collection.
/// </summary>
/// <param name="data">The data.</param>
/// <returns>Gathered objects or empty array if cannot get any valid.</returns>
public override IEnumerable<ScriptType> FromDragData(DragData data)
{
if (data is DragDataText dataText)
{
if (dataText.Text.StartsWith(DragPrefix))
{
// Remove prefix and parse spitted names
var types = dataText.Text.Remove(0, DragPrefix.Length).Split('\n');
var results = new List<ScriptType>(types.Length);
for (int i = 0; i < types.Length; i++)
{
// Find type
var obj = TypeUtils.GetType(types[i]);
if (obj)
results.Add(obj);
}
return results;
}
}
return Utils.GetEmptyArray<ScriptType>();
}
}

View File

@@ -38,7 +38,6 @@ namespace FlaxEditor.GUI.Tree
private bool _isMouseDown;
private float _mouseDownTime;
private Float2 _mouseDownPos;
private Color _cachedTextColor;
private DragItemPositioning _dragOverMode;
private bool _isDragOverHeader;
@@ -91,6 +90,11 @@ namespace FlaxEditor.GUI.Tree
}
}
/// <summary>
/// Gets a value indicating whether the node is collapsed in the hierarchy (is collapsed or any of its parents is collapsed).
/// </summary>
public bool IsCollapsedInHierarchy => IsCollapsed || (Parent is TreeNode parentNode && parentNode.IsCollapsedInHierarchy);
/// <summary>
/// Gets or sets the text margin.
/// </summary>
@@ -604,9 +608,6 @@ namespace FlaxEditor.GUI.Tree
/// <inheritdoc />
public override void Update(float deltaTime)
{
// Cache text color
_cachedTextColor = CacheTextColor();
// Drop/down animation
if (_animationProgress < 1.0f)
{
@@ -676,7 +677,8 @@ namespace FlaxEditor.GUI.Tree
}
// Draw text
Render2D.DrawText(TextFont.GetFont(), _text, textRect, _cachedTextColor, TextAlignment.Near, TextAlignment.Center);
Color textColor = CacheTextColor();
Render2D.DrawText(TextFont.GetFont(), _text, textRect, textColor, TextAlignment.Near, TextAlignment.Center);
// Draw drag and drop effect
if (IsDragOver && _tree.DraggedOverNode == this)
@@ -712,6 +714,72 @@ namespace FlaxEditor.GUI.Tree
}
}
/// <inheritdoc />
protected override void DrawChildren()
{
// Draw all visible child controls
var children = _children;
if (children.Count == 0)
return;
if (CullChildren)
{
Render2D.PeekClip(out var globalClipping);
Render2D.PeekTransform(out var globalTransform);
// Try to estimate the rough location of the first node, assuming the node height is constant
var firstChildGlobalRect = GetChildGlobalRectangle(children[0], ref globalTransform);
var firstVisibleChild = Math.Clamp((int)Math.Floor((globalClipping.Y - firstChildGlobalRect.Top) / firstChildGlobalRect.Height) + 1, 0, children.Count - 1);
if (GetChildGlobalRectangle(children[firstVisibleChild], ref globalTransform).Top > globalClipping.Top || !children[firstVisibleChild].Visible)
{
// Estimate overshoot, either it's partially visible or hidden in the tree
for (; firstVisibleChild > 0; firstVisibleChild--)
{
var child = children[firstVisibleChild];
if (!child.Visible)
continue;
if (GetChildGlobalRectangle(child, ref globalTransform).Top < globalClipping.Top)
break;
}
}
for (int i = firstVisibleChild; i < children.Count; i++)
{
var child = children[i];
if (!child.Visible)
continue;
var childGlobalRect = GetChildGlobalRectangle(child, ref globalTransform);
if (!globalClipping.Intersects(ref childGlobalRect))
break;
Render2D.PushTransform(ref child._cachedTransform);
child.Draw();
Render2D.PopTransform();
}
static Rectangle GetChildGlobalRectangle(Control control, ref Matrix3x3 globalTransform)
{
Matrix3x3.Multiply(ref control._cachedTransform, ref globalTransform, out var globalChildTransform);
return new Rectangle(globalChildTransform.M31, globalChildTransform.M32, control.Width * globalChildTransform.M11, control.Height * globalChildTransform.M22);
}
}
else
{
for (int i = 0; i < children.Count; i++)
{
var child = children[i];
if (child.Visible)
{
Render2D.PushTransform(ref child._cachedTransform);
child.Draw();
Render2D.PopTransform();
}
}
}
}
/// <inheritdoc />
public override bool OnMouseDown(Float2 location, MouseButton button)
{
@@ -996,7 +1064,7 @@ namespace FlaxEditor.GUI.Tree
// Expand node if mouse goes over arrow
if (ArrowRect.Contains(location) && HasAnyVisibleChild)
Expand(true);
if (!_isDragOverHeader)
result = OnDragEnterHeader(data);
else
@@ -1104,7 +1172,6 @@ namespace FlaxEditor.GUI.Tree
{
// TODO: perform layout for any non-TreeNode controls
_cachedHeight = _headerHeight;
_cachedTextColor = CacheTextColor();
Size = new Float2(width, _headerHeight);
}
@@ -1154,7 +1221,6 @@ namespace FlaxEditor.GUI.Tree
}
_cachedHeight = height;
_cachedTextColor = CacheTextColor();
Height = Mathf.Max(_headerHeight, y);
}

View File

@@ -227,7 +227,7 @@ namespace FlaxEditor.Modules
// When applying changes to prefab from actor in level ignore it's root transformation (see ActorEditor.ProcessDiff)
var originalTransform = instance.LocalTransform;
if (instance.IsPrefabRoot && instance.Scene != null)
if (instance.IsPrefabRoot && instance.HasScene)
instance.LocalTransform = prefab.GetDefaultInstance().Transform;
// Call backend

View File

@@ -640,7 +640,7 @@ namespace FlaxEditor.Modules
cm.AddButton("Visual Script Debugger", Editor.Windows.VisualScriptDebuggerWin.FocusOrShow);
cm.AddSeparator();
cm.AddButton("Save window layout", Editor.Windows.SaveLayout);
_menuWindowApplyWindowLayout = cm.AddChildMenu("Apply window layout");
_menuWindowApplyWindowLayout = cm.AddChildMenu("Window layouts");
cm.AddButton("Restore default layout", Editor.Windows.LoadDefaultLayout);
// Help

View File

@@ -29,6 +29,7 @@ namespace FlaxEditor.SceneGraph.GUI
private DragScripts _dragScripts;
private DragAssets _dragAssets;
private DragActorType _dragActorType;
private DragControlType _dragControlType;
private DragScriptItems _dragScriptItems;
private DragHandlers _dragHandlers;
private List<Rectangle> _highlights;
@@ -68,7 +69,7 @@ namespace FlaxEditor.SceneGraph.GUI
Visible = (actor.HideFlags & HideFlags.HideInHierarchy) == 0;
// Pick the correct id when inside a prefab window.
var id = actor.HasPrefabLink && actor.Scene == null ? actor.PrefabObjectID : actor.ID;
var id = actor.HasPrefabLink && !actor.HasScene ? actor.PrefabObjectID : actor.ID;
if (Editor.Instance.ProjectCache.IsExpandedActor(ref id))
{
Expand(true);
@@ -97,7 +98,7 @@ namespace FlaxEditor.SceneGraph.GUI
parentTreeNode.IsLayoutLocked = false;
// Skip UI update if node won't be in a view
if (parentTreeNode.IsCollapsed)
if (parentTreeNode.IsCollapsedInHierarchy)
{
UnlockChildrenRecursive();
}
@@ -291,7 +292,7 @@ namespace FlaxEditor.SceneGraph.GUI
return Style.Current.ForegroundGrey;
}
if (actor.Scene != null && Editor.Instance.StateMachine.IsPlayMode && actor.IsStatic)
if (actor.HasScene && Editor.Instance.StateMachine.IsPlayMode && actor.IsStatic)
{
// Static
return color * 0.85f;
@@ -366,7 +367,7 @@ namespace FlaxEditor.SceneGraph.GUI
if (!IsLayoutLocked && actor)
{
// Pick the correct id when inside a prefab window.
var id = actor.HasPrefabLink && actor.Scene == null ? actor.PrefabObjectID : actor.ID;
var id = actor.HasPrefabLink && !actor.HasScene ? actor.PrefabObjectID : actor.ID;
Editor.Instance.ProjectCache.SetExpandedActor(ref id, IsExpanded);
}
}
@@ -439,6 +440,17 @@ namespace FlaxEditor.SceneGraph.GUI
}
if (_dragActorType.OnDragEnter(data))
return _dragActorType.Effect;
// Check if drag control type
if (_dragControlType == null)
{
_dragControlType = new DragControlType(ValidateDragControlType);
_dragHandlers.Add(_dragControlType);
}
if (_dragControlType.OnDragEnter(data))
return _dragControlType.Effect;
// Check if drag script item
if (_dragScriptItems == null)
{
_dragScriptItems = new DragScriptItems(ValidateDragScriptItem);
@@ -572,10 +584,33 @@ namespace FlaxEditor.SceneGraph.GUI
Editor.LogWarning("Failed to spawn actor of type " + item.TypeName);
continue;
}
actor.StaticFlags = Actor.StaticFlags;
actor.StaticFlags = newParent.StaticFlags;
actor.Name = item.Name;
actor.Transform = Actor.Transform;
ActorNode.Root.Spawn(actor, Actor);
ActorNode.Root.Spawn(actor, newParent);
actor.OrderInParent = newOrder;
}
result = DragDropEffect.Move;
}
// Drag control type
else if (_dragControlType != null && _dragControlType.HasValidDrag)
{
for (int i = 0; i < _dragControlType.Objects.Count; i++)
{
var item = _dragControlType.Objects[i];
var control = item.CreateInstance() as Control;
if (control == null)
{
Editor.LogWarning("Failed to spawn UIControl with control type " + item.TypeName);
continue;
}
var uiControl = new UIControl
{
Control = control,
StaticFlags = newParent.StaticFlags,
Name = item.Name,
};
ActorNode.Root.Spawn(uiControl, newParent);
uiControl.OrderInParent = newOrder;
}
result = DragDropEffect.Move;
}
@@ -640,8 +675,8 @@ namespace FlaxEditor.SceneGraph.GUI
private bool ValidateDragScript(Script script)
{
// Reject dragging scripts not linked to scene (eg. from prefab) or in the opposite way
var thisHasScene = Actor.Scene != null;
var otherHasScene = script.Scene != null;
var thisHasScene = Actor.HasScene;
var otherHasScene = script.HasScene;
if (thisHasScene != otherHasScene)
return false;
@@ -656,7 +691,12 @@ namespace FlaxEditor.SceneGraph.GUI
private static bool ValidateDragActorType(ScriptType actorType)
{
return true;
return Editor.Instance.CodeEditing.Actors.Get().Contains(actorType);
}
private static bool ValidateDragControlType(ScriptType controlType)
{
return Editor.Instance.CodeEditing.Controls.Get().Contains(controlType);
}
private static bool ValidateDragScriptItem(ScriptItem script)
@@ -704,6 +744,7 @@ namespace FlaxEditor.SceneGraph.GUI
_dragScripts = null;
_dragAssets = null;
_dragActorType = null;
_dragControlType = null;
_dragScriptItems = null;
_dragHandlers?.Clear();
_dragHandlers = null;

View File

@@ -91,7 +91,7 @@ namespace FlaxEditor.SceneGraph
private void OnActorSpawned(Actor actor)
{
// Skip actors from game
if (actor.Scene != null)
if (actor.HasScene)
return;
// Check if it has parent

View File

@@ -186,6 +186,18 @@ namespace FlaxEditor.Surface.Archetypes
base.OnEndMouseCapture();
}
/// <inheritdoc />
public override bool OnKeyDown(KeyboardKeys key)
{
switch (key)
{
case KeyboardKeys.Delete:
_editor.SetAsset(_index, Guid.Empty);
return true;
}
return base.OnKeyDown(key);
}
}
/// <summary>

View File

@@ -66,6 +66,8 @@ namespace FlaxEditor.Surface.Undo
// Initialize
if (node.Values != null && node.Values.Length == _nodeValues.Length)
Array.Copy(_nodeValues, node.Values, _nodeValues.Length);
else if (_nodeValues != null && (node.Archetype.Flags & NodeFlags.VariableValuesSize) != 0)
node.Values = (object[])_nodeValues.Clone();
else if (_nodeValues != null && _nodeValues.Length != 0)
throw new InvalidOperationException("Invalid node values.");
node.Location = _nodeLocation;

View File

@@ -65,6 +65,7 @@ namespace FlaxEditor.Windows.Assets
private PrefabWindow _window;
private DragAssets _dragAssets;
private DragActorType _dragActorType;
private DragControlType _dragControlType;
private DragScriptItems _dragScriptItems;
private DragHandlers _dragHandlers;
@@ -83,7 +84,12 @@ namespace FlaxEditor.Windows.Assets
private static bool ValidateDragActorType(ScriptType actorType)
{
return true;
return Editor.Instance.CodeEditing.Actors.Get().Contains(actorType);
}
private static bool ValidateDragControlType(ScriptType controlType)
{
return Editor.Instance.CodeEditing.Controls.Get().Contains(controlType);
}
private static bool ValidateDragScriptItem(ScriptItem script)
@@ -113,6 +119,13 @@ namespace FlaxEditor.Windows.Assets
}
if (_dragActorType.OnDragEnter(data))
return _dragActorType.Effect;
if (_dragControlType == null)
{
_dragControlType = new DragControlType(ValidateDragControlType);
_dragHandlers.Add(_dragControlType);
}
if (_dragControlType.OnDragEnter(data))
return _dragControlType.Effect;
if (_dragScriptItems == null)
{
_dragScriptItems = new DragScriptItems(ValidateDragScriptItem);
@@ -176,6 +189,27 @@ namespace FlaxEditor.Windows.Assets
}
result = DragDropEffect.Move;
}
// Drag control type
else if (_dragControlType != null && _dragControlType.HasValidDrag)
{
for (int i = 0; i < _dragControlType.Objects.Count; i++)
{
var item = _dragControlType.Objects[i];
var control = item.CreateInstance() as Control;
if (control == null)
{
Editor.LogWarning("Failed to spawn UIControl with control type " + item.TypeName);
continue;
}
var uiControl = new UIControl
{
Control = control,
Name = item.Name,
};
_window.Spawn(uiControl);
}
result = DragDropEffect.Move;
}
// Drag script item
else if (_dragScriptItems != null && _dragScriptItems.HasValidDrag)
{
@@ -207,6 +241,7 @@ namespace FlaxEditor.Windows.Assets
_window = null;
_dragAssets = null;
_dragActorType = null;
_dragControlType = null;
_dragScriptItems = null;
_dragHandlers?.Clear();
_dragHandlers = null;
@@ -450,6 +485,7 @@ namespace FlaxEditor.Windows.Assets
// Create undo action
var action = new CustomDeleteActorsAction(new List<SceneGraphNode>(1) { actorNode }, true);
Undo.AddAction(action);
Focus();
Select(actorNode);
}

View File

@@ -30,6 +30,7 @@ namespace FlaxEditor.Windows
private DragAssets _dragAssets;
private DragActorType _dragActorType;
private DragControlType _dragControlType;
private DragScriptItems _dragScriptItems;
private DragHandlers _dragHandlers;
@@ -275,7 +276,12 @@ namespace FlaxEditor.Windows
private static bool ValidateDragActorType(ScriptType actorType)
{
return true;
return Editor.Instance.CodeEditing.Actors.Get().Contains(actorType);
}
private static bool ValidateDragControlType(ScriptType controlType)
{
return Editor.Instance.CodeEditing.Controls.Get().Contains(controlType);
}
private static bool ValidateDragScriptItem(ScriptItem script)
@@ -390,6 +396,13 @@ namespace FlaxEditor.Windows
}
if (_dragActorType.OnDragEnter(data) && result == DragDropEffect.None)
return _dragActorType.Effect;
if (_dragControlType == null)
{
_dragControlType = new DragControlType(ValidateDragControlType);
_dragHandlers.Add(_dragControlType);
}
if (_dragControlType.OnDragEnter(data) && result == DragDropEffect.None)
return _dragControlType.Effect;
if (_dragScriptItems == null)
{
_dragScriptItems = new DragScriptItems(ValidateDragScriptItem);
@@ -462,6 +475,28 @@ namespace FlaxEditor.Windows
}
result = DragDropEffect.Move;
}
// Drag control type
else if (_dragControlType != null && _dragControlType.HasValidDrag)
{
for (int i = 0; i < _dragControlType.Objects.Count; i++)
{
var item = _dragControlType.Objects[i];
var control = item.CreateInstance() as Control;
if (control == null)
{
Editor.LogWarning("Failed to spawn UIControl with control type " + item.TypeName);
continue;
}
var uiControl = new UIControl
{
Control = control,
Name = item.Name,
};
Level.SpawnActor(uiControl);
Editor.Scene.MarkSceneEdited(uiControl.Scene);
}
result = DragDropEffect.Move;
}
// Drag script item
else if (_dragScriptItems != null && _dragScriptItems.HasValidDrag)
{
@@ -495,6 +530,7 @@ namespace FlaxEditor.Windows
{
_dragAssets = null;
_dragActorType = null;
_dragControlType = null;
_dragScriptItems = null;
_dragHandlers?.Clear();
_dragHandlers = null;

View File

@@ -191,6 +191,52 @@ namespace FlaxEditor.Windows
CreateGroupWithList(_actorGroups, "GUI");
CreateGroupWithList(_actorGroups, "Other");
// Add control types to tabs
foreach (var controlType in Editor.Instance.CodeEditing.Controls.Get())
{
if (controlType.IsAbstract)
continue;
_groupSearch.AddChild(CreateControlItem(Utilities.Utils.GetPropertyNameUI(controlType.Name), controlType));
ActorToolboxAttribute attribute = null;
foreach (var e in controlType.GetAttributes(false))
{
if (e is ActorToolboxAttribute actorToolboxAttribute)
{
attribute = actorToolboxAttribute;
break;
}
}
if (attribute == null)
continue;
var groupName = attribute.Group.Trim();
// Check if tab already exists and add it to the tab
var actorTabExists = false;
foreach (var child in _actorGroups.Children)
{
if (child is Tab tab)
{
if (string.Equals(tab.Text, groupName, StringComparison.OrdinalIgnoreCase))
{
var tree = tab.GetChild<Panel>().GetChild<Tree>();
if (tree != null)
{
tree.AddChild(string.IsNullOrEmpty(attribute.Name) ? CreateControlItem(Utilities.Utils.GetPropertyNameUI(controlType.Name), controlType) : CreateControlItem(attribute.Name, controlType));
tree.SortChildren();
}
actorTabExists = true;
break;
}
}
}
if (actorTabExists)
continue;
var group = CreateGroupWithList(_actorGroups, groupName);
group.AddChild(string.IsNullOrEmpty(attribute.Name) ? CreateControlItem(Utilities.Utils.GetPropertyNameUI(controlType.Name), controlType) : CreateControlItem(attribute.Name, controlType));
group.SortChildren();
}
// Add other actor types to respective tab based on attribute
foreach (var actorType in Editor.CodeEditing.Actors.Get())
{
@@ -304,6 +350,11 @@ namespace FlaxEditor.Windows
return new ScriptTypeItem(name, type, GUI.Drag.DragActorType.GetDragData(type));
}
private Item CreateControlItem(string name, ScriptType type)
{
return new ScriptTypeItem(name, type, GUI.Drag.DragControlType.GetDragData(type));
}
private ContainerControl CreateGroupWithList(Tabs parentTabs, string title, float topOffset = 0)
{
var tab = parentTabs.AddTab(new Tab(title));

View File

@@ -286,14 +286,14 @@ void Engine::OnLateFixedUpdate()
{
PROFILE_CPU_NAMED("Late Fixed Update");
// Collect physics simulation results (does nothing if Simulate hasn't been called in the previous loop step)
Physics::CollectResults();
// Call event
LateFixedUpdate();
// Update services
EngineService::OnLateFixedUpdate();
// Collect physics simulation results (does nothing if Simulate hasn't been called in the previous loop step)
Physics::CollectResults();
}
void Engine::OnUpdate()

View File

@@ -33,6 +33,14 @@
#define VULKAN_USE_DEBUG_LAYER GPU_ENABLE_DIAGNOSTICS
#define VULKAN_USE_DEBUG_DATA (GPU_ENABLE_DIAGNOSTICS && COMPILE_WITH_DEV_ENV)
#ifndef VULKAN_USE_VALIDATION_CACHE
#ifdef VK_EXT_validation_cache
#define VULKAN_USE_VALIDATION_CACHE VK_EXT_validation_cache
#else
#define VULKAN_USE_VALIDATION_CACHE 0
#endif
#endif
#ifndef VULKAN_USE_QUERIES
#define VULKAN_USE_QUERIES 1
#endif

View File

@@ -39,7 +39,7 @@ static const char* GInstanceExtensions[] =
VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME,
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME,
#endif
#if VK_EXT_validation_cache
#if VULKAN_USE_VALIDATION_CACHE
VK_EXT_VALIDATION_CACHE_EXTENSION_NAME,
#endif
#if defined(VK_KHR_display) && 0
@@ -57,7 +57,7 @@ static const char* GDeviceExtensions[] =
#if VK_KHR_maintenance1
VK_KHR_MAINTENANCE1_EXTENSION_NAME,
#endif
#if VK_EXT_validation_cache
#if VULKAN_USE_VALIDATION_CACHE
VK_EXT_VALIDATION_CACHE_EXTENSION_NAME,
#endif
#if VK_KHR_sampler_mirror_clamp_to_edge
@@ -582,7 +582,7 @@ void GPUDeviceVulkan::ParseOptionalDeviceExtensions(const Array<const char*>& de
OptionalDeviceExtensions.HasKHRMaintenance2 = RenderToolsVulkan::HasExtension(deviceExtensions, VK_KHR_MAINTENANCE2_EXTENSION_NAME);
#endif
OptionalDeviceExtensions.HasMirrorClampToEdge = RenderToolsVulkan::HasExtension(deviceExtensions, VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME);
#if VK_EXT_validation_cache
#if VULKAN_USE_VALIDATION_CACHE
OptionalDeviceExtensions.HasEXTValidationCache = RenderToolsVulkan::HasExtension(deviceExtensions, VK_EXT_VALIDATION_CACHE_EXTENSION_NAME);
#endif
}

View File

@@ -1439,7 +1439,7 @@ bool GPUDeviceVulkan::SavePipelineCache()
return File::WriteAllBytes(path, data);
}
#if VK_EXT_validation_cache
#if VULKAN_USE_VALIDATION_CACHE
void GetValidationCachePath(String& path)
{
@@ -1900,7 +1900,7 @@ bool GPUDeviceVulkan::Init()
const VkResult result = vkCreatePipelineCache(Device, &pipelineCacheCreateInfo, nullptr, &PipelineCache);
LOG_VULKAN_RESULT(result);
}
#if VK_EXT_validation_cache
#if VULKAN_USE_VALIDATION_CACHE
if (OptionalDeviceExtensions.HasEXTValidationCache && vkCreateValidationCacheEXT && vkDestroyValidationCacheEXT)
{
Array<uint8> data;
@@ -1915,16 +1915,16 @@ bool GPUDeviceVulkan::Init()
int32* dataPtr = (int32*)data.Get();
if (*dataPtr > 0)
{
dataPtr++;
const int32 version = *dataPtr++;
const int32 versionExpected = VK_PIPELINE_CACHE_HEADER_VERSION_ONE;
if (version == versionExpected)
const int32 cacheSize = *dataPtr++;
const int32 cacheVersion = *dataPtr++;
const int32 cacheVersionExpected = VK_PIPELINE_CACHE_HEADER_VERSION_ONE;
if (cacheVersion == cacheVersionExpected)
{
dataPtr += VK_UUID_SIZE / sizeof(int32);
}
else
{
LOG(Warning, "Bad validation cache file, version: {0}, expected: {1}", version, versionExpected);
LOG(Warning, "Bad validation cache file, version: {0}, expected: {1}", cacheVersion, cacheVersionExpected);
data.Clear();
}
}
@@ -2003,7 +2003,7 @@ void GPUDeviceVulkan::Dispose()
vkDestroyPipelineCache(Device, PipelineCache, nullptr);
PipelineCache = VK_NULL_HANDLE;
}
#if VK_EXT_validation_cache
#if VULKAN_USE_VALIDATION_CACHE
if (ValidationCache != VK_NULL_HANDLE)
{
if (SaveValidationCache())

View File

@@ -400,7 +400,9 @@ public:
uint32 HasKHRMaintenance1 : 1;
uint32 HasKHRMaintenance2 : 1;
uint32 HasMirrorClampToEdge : 1;
#if VULKAN_USE_VALIDATION_CACHE
uint32 HasEXTValidationCache : 1;
#endif
};
static void GetInstanceLayersAndExtensions(Array<const char*>& outInstanceExtensions, Array<const char*>& outInstanceLayers, bool& outDebugUtils);
@@ -496,13 +498,11 @@ public:
/// </summary>
VkPipelineCache PipelineCache = VK_NULL_HANDLE;
#if VK_EXT_validation_cache
#if VULKAN_USE_VALIDATION_CACHE
/// <summary>
/// The optional validation cache.
/// </summary>
VkValidationCacheEXT ValidationCache = VK_NULL_HANDLE;
#endif
/// <summary>
@@ -584,12 +584,10 @@ public:
bool SavePipelineCache();
#if VK_EXT_validation_cache
/// <summary>
/// Saves the validation cache.
/// </summary>
bool SaveValidationCache();
#endif
private:

View File

@@ -116,7 +116,7 @@ GPUShaderProgram* GPUShaderVulkan::CreateGPUShaderProgram(ShaderStage type, cons
RenderToolsVulkan::ZeroStruct(createInfo, VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
createInfo.codeSize = (size_t)spirv.Length();
createInfo.pCode = (const uint32_t*)spirv.Get();
#if VK_EXT_validation_cache
#if VULKAN_USE_VALIDATION_CACHE
VkShaderModuleValidationCacheCreateInfoEXT validationInfo;
if (_device->ValidationCache != VK_NULL_HANDLE)
{

View File

@@ -14,6 +14,7 @@
#include <vulkan/vulkan.h>
#undef VK_EXT_debug_utils
#undef VK_EXT_validation_cache
#define VULKAN_USE_VALIDATION_CACHE 0
#pragma clang diagnostic ignored "-Wpointer-bool-conversion"
#pragma clang diagnostic ignored "-Wtautological-pointer-compare"

View File

@@ -9,6 +9,9 @@
// Support more backbuffers in case driver decides to use more (https://gitlab.freedesktop.org/apinheiro/mesa/-/issues/9)
#define VULKAN_BACK_BUFFERS_COUNT_MAX 8
// Prevent wierd error 'Invalid VkValidationCacheEXT Object'
#define VULKAN_USE_VALIDATION_CACHE 0
/// <summary>
/// The implementation for the Vulkan API support for Linux platform.
/// </summary>

View File

@@ -382,6 +382,15 @@ public:
return _isActiveInHierarchy != 0;
}
/// <summary>
/// Gets value indicating if actor is in a scene.
/// </summary>
API_PROPERTY(Attributes="HideInEditor, NoSerialize")
FORCE_INLINE bool HasScene() const
{
return _scene != nullptr;
}
/// <summary>
/// Returns true if object is fully static on the scene, otherwise false.
/// </summary>

View File

@@ -8,9 +8,7 @@
#include "Engine/Level/Prefabs/PrefabManager.h"
#include "Engine/Level/Actor.h"
#include "Engine/Threading/Threading.h"
#if USE_EDITOR
#include "Engine/Scripting/Scripting.h"
#endif
REGISTER_JSON_ASSET(Prefab, "FlaxEngine.Prefab", true);
@@ -163,10 +161,10 @@ Asset::LoadResult Prefab::loadAsset()
}
}
#if USE_EDITOR
// Register for scripts reload and unload (need to cleanup all user objects including scripts that may be attached to the default instance - it can be always restored)
Scripting::ScriptsReloading.Bind<Prefab, &Prefab::DeleteDefaultInstance>(this);
Scripting::ScriptsUnload.Bind<Prefab, &Prefab::DeleteDefaultInstance>(this);
#if USE_EDITOR
Scripting::ScriptsReloading.Bind<Prefab, &Prefab::DeleteDefaultInstance>(this);
#endif
return LoadResult::Ok;
@@ -174,10 +172,10 @@ Asset::LoadResult Prefab::loadAsset()
void Prefab::unload(bool isReloading)
{
#if USE_EDITOR
// Unlink
Scripting::ScriptsReloading.Unbind<Prefab, &Prefab::DeleteDefaultInstance>(this);
Scripting::ScriptsUnload.Unbind<Prefab, &Prefab::DeleteDefaultInstance>(this);
#if USE_EDITOR
Scripting::ScriptsReloading.Unbind<Prefab, &Prefab::DeleteDefaultInstance>(this);
#endif
// Base

View File

@@ -55,6 +55,11 @@ Tag Tags::Get(const StringView& tagName)
return tag;
}
Tag Tags::Find(const StringView& tagName)
{
return Tag(List.Find(tagName) + 1);
}
Array<Tag> Tags::GetSubTags(Tag parentTag)
{
Array<Tag> subTags;

View File

@@ -92,6 +92,13 @@ API_CLASS(Static) class FLAXENGINE_API Tags
/// <returns>The tag.</returns>
API_FUNCTION() static Tag Get(const StringView& tagName);
/// <summary>
/// Gets the tag. Returns empty one if it doesn't exist.
/// </summary>
/// <param name="tagName">The tag name.</param>
/// <returns>The tag (might be empty).</returns>
API_FUNCTION() static Tag Find(const StringView& tagName);
/// <summary>
/// Get all subtags of the specific Tag
/// </summary>

View File

@@ -23,24 +23,24 @@ API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API
API_ENUM() enum class FLAXENGINE_API ScreenOrientation
{
/// <summary>
/// "portrait" mode
/// "userPortrait" mode
/// </summary>
Portrait,
/// <summary>
/// "reversePortrait" mode
/// "userLandscape" mode
/// </summary>
PortraitReverse,
Landscape,
/// <summary>
/// "landscape" mode
/// "sensorPortrait" mode
/// </summary>
LandscapeRight,
SensorPortrait,
/// <summary>
/// "reverseLandscape" mode
/// "sensorLandscape" mode
/// </summary>
LandscapeLeft,
SensorLandscape,
/// <summary>
/// "fullSensor" mode
@@ -72,6 +72,24 @@ API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API
API_FIELD(Attributes="EditorOrder(0), EditorDisplay(\"General\")")
String PackageName = TEXT("com.${COMPANY_NAME}.${PROJECT_NAME}");
/// <summary>
/// The application version code (eg. 1, 12, 123).
/// </summary>
API_FIELD(Attributes="EditorOrder(10), EditorDisplay(\"General\")")
String VersionCode = TEXT("1");
/// <summary>
/// The minimum Android API level (eg. 20, 28, 34).
/// </summary>
API_FIELD(Attributes = "EditorOrder(20), EditorDisplay(\"General\")")
String MinimumAPILevel = TEXT("23");
/// <summary>
/// The target Android API level (eg. 20, 28, 34).
/// </summary>
API_FIELD(Attributes = "EditorOrder(30), EditorDisplay(\"General\")")
String TargetAPILevel = TEXT("33");
/// <summary>
/// The application permissions list (eg. android.media.action.IMAGE_CAPTURE). Added to the generated manifest file.
/// </summary>

View File

@@ -0,0 +1,42 @@
using System;
namespace FlaxEngine;
/// <summary>
/// Used to add a watermark to a string textbox in the editor field
/// </summary>
[Serializable]
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class WatermarkAttribute : Attribute
{
/// <summary>
/// The watermark text.
/// </summary>
public string WatermarkText;
/// <summary>
/// The watermark color.
/// </summary>
public uint WatermarkColor;
/// <summary>
/// Initializes a new instance of the <see cref="WatermarkAttribute"/> class.
/// </summary>
/// <param name="text">The watermark text.</param>
public WatermarkAttribute(string text)
{
WatermarkText = text;
WatermarkColor = 0; // default color of watermark in textbox
}
/// <summary>
/// Initializes a new instance of the <see cref="WatermarkAttribute"/> class.
/// </summary>
/// <param name="text">The watermark text.</param>
/// <param name="color">The watermark color. 0 to use default.</param>
public WatermarkAttribute(string text, uint color)
{
WatermarkText = text;
WatermarkColor = color;
}
}

View File

@@ -17,6 +17,12 @@ namespace FlaxEngine
}
}
/// <summary>
/// Gets value indicating if the actor owning the script is in a scene.
/// </summary>
[HideInEditor, NoSerialize]
public bool HasScene => Actor?.HasScene ?? false;
/// <summary>
/// Gets or sets the world space transformation of the actors owning this script.
/// </summary>

View File

@@ -7,6 +7,7 @@ namespace FlaxEngine.GUI
/// <summary>
/// UI canvas scaling component for user interface that targets multiple different game resolutions (eg. mobile screens).
/// </summary>
[ActorToolbox("GUI")]
public class CanvasScaler : ContainerControl
{
/// <summary>

View File

@@ -5,6 +5,7 @@ namespace FlaxEngine.GUI
/// <summary>
/// Border control that draws the border around the control edges (inner and outer sides).
/// </summary>
[ActorToolbox("GUI")]
public class Border : ContainerControl
{
/// <summary>

View File

@@ -7,6 +7,7 @@ namespace FlaxEngine.GUI
/// <summary>
/// Button control
/// </summary>
[ActorToolbox("GUI")]
public class Button : ContainerControl
{
/// <summary>

View File

@@ -29,6 +29,7 @@ namespace FlaxEngine.GUI
/// Check box control.
/// </summary>
/// <seealso cref="FlaxEngine.GUI.Control" />
[ActorToolbox("GUI")]
public class CheckBox : Control
{
/// <summary>

View File

@@ -9,6 +9,7 @@ namespace FlaxEngine.GUI
/// Dropdown menu control allows to choose one item from the provided collection of options.
/// </summary>
/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
[ActorToolbox("GUI")]
public class Dropdown : ContainerControl
{
/// <summary>

View File

@@ -8,6 +8,7 @@ namespace FlaxEngine.GUI
/// The basic GUI image control. Shows texture, sprite or render target.
/// </summary>
/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
[ActorToolbox("GUI")]
public class Image : ContainerControl
{
/// <summary>

View File

@@ -8,6 +8,7 @@ namespace FlaxEngine.GUI
/// The basic GUI label control.
/// </summary>
/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
[ActorToolbox("GUI")]
public class Label : ContainerControl
{
/// <summary>

View File

@@ -8,6 +8,7 @@ namespace FlaxEngine.GUI
/// Progress bar control shows visual progress of the action or set of actions.
/// </summary>
/// <seealso cref="FlaxEngine.GUI.Control" />
[ActorToolbox("GUI")]
public class ProgressBar : ContainerControl
{
/// <summary>

View File

@@ -5,6 +5,7 @@ namespace FlaxEngine.GUI
/// <summary>
/// UI container control that can render children to texture and display pre-cached texture instead of drawing children every frame. It can be also used to render part of UI to texture and use it in material or shader.
/// </summary>
[ActorToolbox("GUI")]
public class RenderToTextureControl : ContainerControl
{
private bool _invalid, _redrawRegistered, _isDuringTextureDraw;

View File

@@ -7,6 +7,7 @@ namespace FlaxEngine.GUI
/// <summary>
/// Rich text box control which can gather text input from the user and present text in highly formatted and stylized way.
/// </summary>
[ActorToolbox("GUI")]
public partial class RichTextBox : RichTextBoxBase
{
private TextBlockStyle _textStyle;

View File

@@ -7,6 +7,7 @@ namespace FlaxEngine.GUI;
/// <summary>
/// The slider control.
/// </summary>
[ActorToolbox("GUI")]
public class Slider : ContainerControl
{
/// <summary>

View File

@@ -6,6 +6,7 @@ namespace FlaxEngine.GUI
/// Helper control used to insert blank space into the layout.
/// </summary>
/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
[ActorToolbox("GUI")]
public sealed class Spacer : ContainerControl
{
/// <summary>

View File

@@ -5,6 +5,7 @@ namespace FlaxEngine.GUI
/// <summary>
/// Text box control which can gather text input from the user.
/// </summary>
[ActorToolbox("GUI")]
public class TextBox : TextBoxBase
{
private TextLayoutOptions _layout;
@@ -213,7 +214,7 @@ namespace FlaxEngine.GUI
color *= 0.6f;
Render2D.DrawText(font, _text, color, ref _layout, TextMaterial);
}
else if (!string.IsNullOrEmpty(_watermarkText) && !IsFocused)
else if (!string.IsNullOrEmpty(_watermarkText))
{
Render2D.DrawText(font, _watermarkText, WatermarkTextColor, ref _layout, TextMaterial);
}

View File

@@ -1203,7 +1203,7 @@ namespace FlaxEngine.GUI
if (base.OnMouseDown(location, button))
return true;
if (button == MouseButton.Left && _text.Length > 0 && _isSelectable)
if (button == MouseButton.Left && _isSelectable)
{
Focus();
OnSelectingBegin();
@@ -1219,6 +1219,10 @@ namespace FlaxEngine.GUI
else
SetSelection(_selectionStart, hitPos);
}
else if (string.IsNullOrEmpty(_text))
{
SetSelection(0);
}
else
{
SetSelection(hitPos);

View File

@@ -5,6 +5,7 @@ namespace FlaxEngine.GUI
/// <summary>
/// Changes alpha of all its children
/// </summary>
[ActorToolbox("GUI")]
public class AlphaPanel : ContainerControl
{
/// <summary>

View File

@@ -6,6 +6,7 @@ namespace FlaxEngine.GUI
/// The blur panel that applied the Gaussian-blur to all content beneath the control.
/// </summary>
/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
[ActorToolbox("GUI")]
public class BlurPanel : ContainerControl
{
/// <summary>

View File

@@ -8,6 +8,7 @@ namespace FlaxEngine.GUI
/// Drop Panel arranges control vertically and provides feature to collapse contents.
/// </summary>
/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
[ActorToolbox("GUI")]
public class DropPanel : ContainerControl
{
/// <summary>

View File

@@ -8,6 +8,7 @@ namespace FlaxEngine.GUI
/// A panel that divides up available space between all of its children.
/// </summary>
/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
[ActorToolbox("GUI")]
public class GridPanel : ContainerControl
{
private Margin _slotPadding;

View File

@@ -6,6 +6,7 @@ namespace FlaxEngine.GUI
/// This panel arranges child controls horizontally.
/// </summary>
/// <seealso cref="FlaxEngine.GUI.PanelWithMargins" />
[ActorToolbox("GUI")]
public class HorizontalPanel : PanelWithMargins
{
/// <summary>

View File

@@ -8,6 +8,7 @@ namespace FlaxEngine.GUI
/// Panel UI control.
/// </summary>
/// <seealso cref="FlaxEngine.GUI.ScrollableControl" />
[ActorToolbox("GUI")]
public class Panel : ScrollableControl
{
private bool _layoutChanged;

View File

@@ -8,6 +8,7 @@ namespace FlaxEngine.GUI
/// Panel that arranges child controls like tiles.
/// </summary>
/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
[ActorToolbox("GUI")]
public class TilesPanel : ContainerControl
{
private Margin _tileMargin;

View File

@@ -6,6 +6,7 @@ namespace FlaxEngine.GUI
/// A panel that evenly divides up available space between all of its children.
/// </summary>
/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
[ActorToolbox("GUI")]
public class UniformGridPanel : ContainerControl
{
private Margin _slotPadding;

View File

@@ -6,6 +6,7 @@ namespace FlaxEngine.GUI
/// This panel arranges child controls vertically.
/// </summary>
/// <seealso cref="FlaxEngine.GUI.PanelWithMargins" />
[ActorToolbox("GUI")]
public class VerticalPanel : PanelWithMargins
{
/// <summary>

View File

@@ -10,7 +10,7 @@
/// <summary>
/// Sprite rendering object.
/// </summary>
API_CLASS(Attributes="ActorContextMenu(\"New/UI/Sprite Render\"), ActorToolbox(\"GUI\")")
API_CLASS(Attributes="ActorContextMenu(\"New/UI/Sprite Render\"), ActorToolbox(\"Visuals\")")
class FLAXENGINE_API SpriteRender : public Actor
{
DECLARE_SCENE_OBJECT(SpriteRender);

View File

@@ -18,7 +18,7 @@
/// <summary>
/// Text rendering object.
/// </summary>
API_CLASS(Attributes="ActorContextMenu(\"New/UI/Text Render\"), ActorToolbox(\"GUI\")")
API_CLASS(Attributes="ActorContextMenu(\"New/UI/Text Render\"), ActorToolbox(\"Visuals\")")
class FLAXENGINE_API TextRender : public Actor
{
DECLARE_SCENE_OBJECT(TextRender);

View File

@@ -8,7 +8,7 @@
/// <summary>
/// Contains a single GUI control (on C# side).
/// </summary>
API_CLASS(Sealed, Attributes="ActorContextMenu(\"New/UI/UI Control\"), ActorToolbox(\"GUI\")")
API_CLASS(Sealed, Attributes="ActorContextMenu(\"New/UI/UI Control\"), ActorToolbox(\"GUI\", \"Empty UIControl\")")
class FLAXENGINE_API UIControl : public Actor
{
DECLARE_SCENE_OBJECT(UIControl);

View File

@@ -1,12 +1,12 @@
apply plugin: 'com.android.application'
android {
compileSdkVersion 24
compileSdk ${TargetSdk}
namespace "${PackageName}"
defaultConfig {
applicationId "${PackageName}"
minSdkVersion 24
targetSdkVersion 24
versionCode 1
minSdk ${MinimumSdk}
targetSdk ${TargetSdk}
versionCode ${VersionCode}
versionName "${ProjectVersion}"
ndk {
abiFilter "${PackageAbi}"

View File

@@ -8,6 +8,7 @@
android:extractNativeLibs="true"
android:hasCode="true">
<activity android:name="com.flaxengine.GameActivity"
android:exported="true"
android:label="@string/app_name"
android:configChanges="orientation|keyboardHidden|screenSize"
android:screenOrientation="${DefaultOrientation}">