Fix snap to the ground to use scene graph query instead of physics only raycast
This commit is contained in:
@@ -80,6 +80,13 @@ namespace FlaxEditor.Gizmo
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{
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}
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/// <summary>
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/// Performs scene objects snapping to the ground.
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/// </summary>
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public virtual void SnapToGround()
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{
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}
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/// <summary>
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/// Draws the gizmo.
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/// </summary>
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@@ -89,5 +89,10 @@ namespace FlaxEditor.Gizmo
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/// Gets a <see cref="FlaxEditor.Undo"/> object used by the gizmo owner.
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/// </summary>
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Undo Undo { get; }
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/// <summary>
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/// Gets the root tree node for the scene graph.
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/// </summary>
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SceneGraph.RootNode SceneGraphRoot { get; }
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}
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}
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@@ -218,6 +218,12 @@ namespace FlaxEditor.Gizmo
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}
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}
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/// <inheritdoc />
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protected override bool IsSelected(SceneGraphNode obj)
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{
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return _selection.Contains(obj);
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}
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/// <inheritdoc />
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protected override void OnApplyTransformation(ref Vector3 translationDelta, ref Quaternion rotationDelta, ref Vector3 scaleDelta)
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{
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@@ -2,6 +2,7 @@
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using System;
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using System.Collections.Generic;
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using FlaxEditor.SceneGraph;
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using FlaxEngine;
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namespace FlaxEditor.Gizmo
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@@ -398,15 +399,7 @@ namespace FlaxEditor.Gizmo
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// Snap to ground
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if (_activeAxis == Axis.None && SelectionCount != 0 && Owner.SnapToGround)
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{
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if (Physics.RayCast(Position, Vector3.Down, out var hit, float.MaxValue, uint.MaxValue, false))
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{
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StartTransforming();
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var translationDelta = hit.Point - Position;
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var rotationDelta = Quaternion.Identity;
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var scaleDelta = Vector3.Zero;
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OnApplyTransformation(ref translationDelta, ref rotationDelta, ref scaleDelta);
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EndTransforming();
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}
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SnapToGround();
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}
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// Only when is active
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else if (_isActive)
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@@ -517,6 +510,39 @@ namespace FlaxEditor.Gizmo
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UpdateMatrices();
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}
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/// <inheritdoc />
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public override void SnapToGround()
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{
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if (Owner.SceneGraphRoot == null)
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return;
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var ray = new Ray(Position, Vector3.Down);
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while (true)
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{
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var view = new Ray(Owner.ViewPosition, Owner.ViewDirection);
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var rayCastFlags = SceneGraphNode.RayCastData.FlagTypes.SkipEditorPrimitives;
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var hit = Owner.SceneGraphRoot.RayCast(ref ray, ref view, out var distance, out _, rayCastFlags);
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if (hit != null)
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{
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// Skip snapping selection to itself
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if (IsSelected(hit))
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{
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GetSelectedObjectsBounds(out var selectionBounds, out _);
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ray.Position = ray.GetPoint(selectionBounds.Size.Y * 0.5f);
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continue;
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}
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// Snap
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StartTransforming();
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var translationDelta = ray.GetPoint(distance) - Position;
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var rotationDelta = Quaternion.Identity;
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var scaleDelta = Vector3.Zero;
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OnApplyTransformation(ref translationDelta, ref rotationDelta, ref scaleDelta);
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EndTransforming();
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}
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break;
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}
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}
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/// <summary>
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/// Gets a value indicating whether this tool can transform objects.
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/// </summary>
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@@ -545,6 +571,13 @@ namespace FlaxEditor.Gizmo
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/// <param name="navigationDirty">True if editing the selected objects transformations marks the navigation system area dirty (for auto-rebuild), otherwise skip update.</param>
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protected abstract void GetSelectedObjectsBounds(out BoundingBox bounds, out bool navigationDirty);
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/// <summary>
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/// Checks if the specified object is selected.
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/// </summary>
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/// <param name="obj">The object to check.</param>
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/// <returns>True if it's selected, otherwise false.</returns>
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protected abstract bool IsSelected(SceneGraphNode obj);
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/// <summary>
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/// Called when user starts transforming selected objects.
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/// </summary>
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@@ -2,6 +2,7 @@
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using System;
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using FlaxEditor.Gizmo;
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using FlaxEditor.SceneGraph;
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using FlaxEditor.Tools.Foliage.Undo;
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using FlaxEngine;
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@@ -87,6 +88,12 @@ namespace FlaxEditor.Tools.Foliage
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navigationDirty = false;
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}
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/// <inheritdoc />
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protected override bool IsSelected(SceneGraphNode obj)
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{
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return false;
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}
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/// <inheritdoc />
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protected override void OnStartTransforming()
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{
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@@ -231,6 +238,21 @@ namespace FlaxEditor.Tools.Foliage
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Owner.Undo?.AddAction(action);
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}
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/// <inheritdoc />
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public override void SnapToGround()
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{
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if (Physics.RayCast(Position, Vector3.Down, out var hit, float.MaxValue, uint.MaxValue, false))
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{
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// Snap
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StartTransforming();
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var translationDelta = hit.Point - Position;
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var rotationDelta = Quaternion.Identity;
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var scaleDelta = Vector3.Zero;
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OnApplyTransformation(ref translationDelta, ref rotationDelta, ref scaleDelta);
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EndTransforming();
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}
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}
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/// <inheritdoc />
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public override void OnActivated()
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{
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@@ -21,10 +21,12 @@ namespace FlaxEditor.Viewport
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/// </summary>
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/// <param name="task">The task.</param>
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/// <param name="undo">The undo.</param>
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public EditorGizmoViewport(SceneRenderTask task, Undo undo)
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/// <param name="sceneGraphRoot">The scene graph root.</param>
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public EditorGizmoViewport(SceneRenderTask task, Undo undo, SceneGraph.RootNode sceneGraphRoot)
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: base(task, new FPSCamera(), true)
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{
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Undo = undo;
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SceneGraphRoot = sceneGraphRoot;
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SetUpdate(ref _update, OnUpdate);
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}
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@@ -73,6 +75,9 @@ namespace FlaxEditor.Viewport
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/// <inheritdoc />
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public Undo Undo { get; }
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/// <inheritdoc />
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public SceneGraph.RootNode SceneGraphRoot { get; }
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/// <inheritdoc />
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protected override bool IsControllingMouse => Gizmos.Active?.IsControllingMouse ?? false;
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@@ -184,7 +184,7 @@ namespace FlaxEditor.Viewport
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/// </summary>
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/// <param name="editor">Editor instance.</param>
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public MainEditorGizmoViewport(Editor editor)
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: base(Object.New<SceneRenderTask>(), editor.Undo)
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: base(Object.New<SceneRenderTask>(), editor.Undo, editor.Scene.Root)
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{
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_editor = editor;
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_dragAssets = new DragAssets<DragDropEventArgs>(ValidateDragItem);
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@@ -336,6 +336,9 @@ namespace FlaxEditor.Viewport
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/// <inheritdoc />
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public Undo Undo { get; }
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/// <inheritdoc />
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public RootNode SceneGraphRoot => _window.Graph.Root;
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/// <inheritdoc />
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public EditorViewport Viewport => this;
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