diff --git a/Content/Editor/MaterialTemplates/Deformable.shader b/Content/Editor/MaterialTemplates/Deformable.shader index acc303e9d..4de948d28 100644 --- a/Content/Editor/MaterialTemplates/Deformable.shader +++ b/Content/Editor/MaterialTemplates/Deformable.shader @@ -337,7 +337,6 @@ VertexOutput VS_SplineModel(ModelInput input) // Apply world position offset per-vertex #if USE_POSITION_OFFSET output.Geometry.WorldPosition += material.PositionOffset; - output.Geometry.PrevWorldPosition += material.PositionOffset; output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix); #endif