Fix issue with MapTrack for actors
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@@ -236,23 +236,24 @@ void SceneAnimationPlayer::MapTrack(const StringView& from, const Guid& to)
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{
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const auto trackData = track.GetData<SceneAnimation::ActorTrack::Data>();
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_objectsMapping[trackData->ID] = to;
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break;
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return;
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}
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case SceneAnimation::Track::Types::Script:
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{
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const auto trackData = track.GetData<SceneAnimation::ScriptTrack::Data>();
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_objectsMapping[trackData->ID] = to;
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break;
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return;
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}
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case SceneAnimation::Track::Types::CameraCut:
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{
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const auto trackData = track.GetData<SceneAnimation::CameraCutTrack::Data>();
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_objectsMapping[trackData->ID] = to;
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break;
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return;
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}
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default: ;
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}
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}
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LOG(Warning, "Missing track '{0}' in scene animation '{1}' to map into object ID={2}", from, anim->ToString(), to);
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}
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void SceneAnimationPlayer::Restore(SceneAnimation* anim, int32 stateIndexOffset)
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@@ -744,7 +745,7 @@ void SceneAnimationPlayer::Tick(SceneAnimation* anim, float time, float dt, int3
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const auto trackData = track.GetData<SceneAnimation::ActorTrack::Data>();
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Guid id = trackData->ID;
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_objectsMapping.TryGet(id, id);
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state.Object = Scripting::FindObject<Actor>(trackData->ID);
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state.Object = Scripting::FindObject<Actor>(id);
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if (!state.Object)
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{
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LOG(Warning, "Failed to find {3} of ID={0} for track '{1}' in scene animation '{2}'", id, track.Name, anim->ToString(), TEXT("actor"));
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