Add objects spawning to networking
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@@ -10,6 +10,7 @@ enum class NetworkMessageIDs : uint8
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Handshake,
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HandshakeReply,
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ReplicatedObject,
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SpawnObject,
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MAX,
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};
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@@ -17,8 +18,11 @@ enum class NetworkMessageIDs : uint8
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class NetworkInternal
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{
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public:
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static void NetworkReplicatorClientConnected(NetworkClient* client);
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static void NetworkReplicatorClientDisconnected(NetworkClient* client);
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static void NetworkReplicatorClear();
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static void NetworkReplicatorPreUpdate();
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static void NetworkReplicatorUpdate();
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static void OnNetworkMessageReplicatedObject(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer);
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static void OnNetworkMessageSpawnObject(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer);
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};
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