diff --git a/Source/Engine/Terrain/Terrain.h b/Source/Engine/Terrain/Terrain.h index 6cf53d80b..17f4bdccd 100644 --- a/Source/Engine/Terrain/Terrain.h +++ b/Source/Engine/Terrain/Terrain.h @@ -130,7 +130,7 @@ public: } /// - /// Gets the terrain LODs distribution parameter. Adjusts terrain chunks transitions distances. Use lower value to increase terrain quality or higher value to increase performance. Default value is 0.75. + /// Gets the terrain LODs distribution parameter. Adjusts terrain chunks transitions distances. Use lower value to increase terrain quality or higher value to increase performance. /// API_PROPERTY(Attributes="EditorOrder(70), DefaultValue(0.6f), Limit(0, 5, 0.01f), EditorDisplay(\"Terrain\", \"LOD Distribution\")") FORCE_INLINE float GetLODDistribution() const @@ -139,7 +139,7 @@ public: } /// - /// Sets the terrain LODs distribution parameter. Adjusts terrain chunks transitions distances. Use lower value to increase terrain quality or higher value to increase performance. Default value is 0.75. + /// Sets the terrain LODs distribution parameter. Adjusts terrain chunks transitions distances. Use lower value to increase terrain quality or higher value to increase performance. /// API_PROPERTY() void SetLODDistribution(float value);