Add Global Surface Atlas resolution setting
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@@ -16,6 +16,7 @@ Quality Graphics::ShadowMapsQuality = Quality::Medium;
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bool Graphics::AllowCSMBlending = false;
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Quality Graphics::GlobalSDFQuality = Quality::High;
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Quality Graphics::GIQuality = Quality::High;
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int32 Graphics::GlobalSurfaceAtlasResolution = 2048;
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#if GRAPHICS_API_NULL
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extern GPUDevice* CreateGPUDeviceNull();
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@@ -63,6 +63,11 @@ public:
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/// </summary>
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API_FIELD() static Quality GIQuality;
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/// <summary>
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/// The Global Surface Atlas resolution. Adjust it if atlas `flickers` due to overflow.
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/// </summary>
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API_FIELD() static int32 GlobalSurfaceAtlasResolution;
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public:
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/// <summary>
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