Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering)
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@@ -92,7 +92,7 @@ int32 StaticModel::GetSortOrder() const
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void StaticModel::SetSortOrder(int32 value)
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{
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_sortOrder = (int16)Math::Clamp<int32>(value, MIN_int16, MAX_int16);
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_sortOrder = (int8)Math::Clamp<int32>(value, MIN_int8, MAX_int8);
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}
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bool StaticModel::HasLightmap() const
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